
초보자를 위한 C++ 프로그래밍 기초 다지기
유용한IT학습
C++ 프로그래밍에 처음 입문하시는 분들을 위한 기초 C++ 강의입니다. 프로그래밍 개요 및 C++의 기초 문법과 함께 C++를 활용하기 위한 방법을 학습하고, 실습해 봅니다.
입문
C++
In this course, we will mainly look at the animation-related features of Blender. You will learn how to create basic keyframe animations and some methods for modifying keys.
We will mainly learn about Blender's animation-related features.
Learn the basic constraint function application and concepts, and apply them simply to actual animation work.
Blender, follow along from start to finish
Get the final result! 🪄
Blender
Blender is a free 3D/2D graphic creation software.
It is a software used by many users around the world.
🔹Animation
Learn the basics of how to use the Driver Expression feature, which allows you to create animations using formulas and logic code, as well as the overall method of using simulation-based features such as Rigid Body, Soft Body, Particle, and Cloth.
In this lecture, we'll learn the basics of constraint functionality and concepts, and then apply them to real-world animation. Using the armature feature, we'll examine the overall workflow of skeleton and rigging for character animation. Then, we'll build on what we've learned to create a simple wave cycle animation. Finally, we'll rig a fish object using the armature and wave modify features.
🔍 Learning Objectives
3D modeling, Blender
First time encountering
Available for free without any burden
For those looking for design tools
Who is this course right for?
Blender Basics for Beginners
Anyone who wants to use the animation function in Blender
All
40 lectures ∙ (21hr 35min)
Course Materials:
1. Keyframe
32:31
2. Auto Keyframe
33:13
3. Keyframe Work (1)
32:18
4. Keyframe Work (2)
34:25
6. Keyframe Handle
32:24
11. Rigid Body (1)
30:20
12. Rigid Body (2)
34:15
13. Rigid Body (3)
30:51
15. Soft Body (1)
33:44
16. Soft Body (2)
31:45
19. Cloth (1)
33:47
20. Cloth (2)
33:49
25. Weight Paint (1)
30:07
26. Weight Paint (2)
32:28
27. Shape Key (1)
34:39
28. Shape Key (2)
30:56
29. Armature (1)
31:41
30. Armature (2)
32:36
31. Armature Deform
32:35
40. Fish Animation
33:34
All
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