
Introduction to Game Quest Design for Junior Planners: Why Do Players Complete Quests?
machinetutor
This is an introductory course for beginner game designers who find quest design overwhelming. It helps you move beyond quests that don't go past the "kill X monsters" level, and explains step-by-step why players take action and how choices become experiences. Centered on real commercial game examples and the designer's thought process, it teaches you the fundamental design methods for connecting quests with story, gameplay, and systems.
Beginner
Game Planning, game-introduction, game-development








