3D Graphics, Shaders, OpenGL for Game Developers (6) - Shading Basics, Phong Reflection Model, Blinn-Phong Shading
✅ 3D Graphics Programming: From Basics to Advanced Applications ✅ GLSL Shading Language: From Theory to Practice ✅ 9 Series Lectures: (1) to (9)
(5.0) 4 reviews
150 learners
Level Basic
Course period 36 months
glsl
glsl
vertex-shader
vertex-shader
fragment-shader
fragment-shader
OpenGL
OpenGL
computer-graphics
computer-graphics
glsl
glsl
vertex-shader
vertex-shader
fragment-shader
fragment-shader
OpenGL
OpenGL
computer-graphics
computer-graphics
Want to know what questions other learners frequently ask?
- Resolved
RGB 값 관련 질문드립니다.
light.position = {-3.0f, 3.0f, 3.0f, 1.0f}; light.ambient = {0.2f, 0.2f, 0.2f, 1.0f};
OpenGLglslfragment-shadervertex-shadercomputer-graphicsnawhis2
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- Unresolved
vert_phong.vert negate 질문
학습 관련 질문 ❓ 을 남겨주세요. 상세히 작성하면 더 좋아요!출장이 잦아서, <span data-name="writing_ha
OpenGLglslfragment-shadervertex-shadercomputer-graphicsnawhis2
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0
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