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Unreal Engine 4 C++: Creating a Time Travel RPG

By creating a game using Unreal, the most representative game development tool for creating masterpiece games, you will learn what is specifically needed and what elements are necessary.

(2.9) 18 reviews

142 learners

  • SUN YOUNG KIM
C++
Unreal Engine

Unreal Engine 4 C++ Course

While creating a Typesleep action RPG, I'll explain the specific elements required to create a game. This course is implemented in fast, native C++ code, with redundant code sections implemented using Unreal Engine's powerful Blueprint feature. A basic understanding of C++ will be greatly helpful for further learning.
Unreal Engine 4 is not only used for PCs, home game consoles, and smartphones , but also for popular devices such as VR and new devices considering future trends, and it is also expanding into non-game fields such as CG film & animation production, architectural design, interior & exterior design, landscaping, virtual & augmented reality , and military training simulations using it, and various other simulations. Unreal Engine trailers and various videos about Unreal can be found at the links below.

Learning Objectives

  • A battle between soldiers and robots who have traveled back in time to the Middle Ages. A small-scale battle scene.
  • Like the main character in Prince of Persia, he describes things like catching and running around in a castle.
  • It describes how to change costumes and weapons, such as by changing armor and weapons.

Helpful people

  • For those who don't know much but want to try making a single-person game
  • For those who dream of creating high-spec blockbuster games
  • For those interested in VR
  • Those who are interested in various 3D and CG work, not just games

Why use native C++?

  • Excellent performance on mobile devices.
  • Using C++, you can create a variety of games of your choice.
  • You can create a plugin and easily use it in other projects.
  • When using multiple Blueprint nodes, you may want to encapsulate their functionality in a single line of code.

Why Use Blueprints?

  • Compared to C++, performance is slower, but production is convenient.
  • It's easier to learn than C++
  • You can quickly create small games.
  • It is easier to understand than C++ because you can easily see the production flow.

Introduction of knowledge sharers

Kim Seon-yeong
I've created Riverboy, Saving Baby Monster, and Zombie Fish. I'm still developing indie games.

Hello
This is

Curriculum

All

57 lectures ∙ (5hr 53min)

Published: 
Last updated: 

Reviews

All

18 reviews

2.9

18 reviews

  • 김희영님의 프로필 이미지
    김희영

    Reviews 3

    Average Rating 2.7

    3

    37% enrolled

    돈과 시간이 낭비됩니다. 가끔 등장하는 작은 팁 이외에는 그냥 그렇습니다. c++코드 설명은 두리뭉실 대강대강입니다. 거기에 제목과는 다르게 대부분은 그냥 블루 프린트로 처리 합니다. 그래도 얼마 안되는 우리말 설명이라는 가치는 있습니만... 전 이 강의 누군가에게 추천하지는 않을 겁니다.

    • Changwhan Yi님의 프로필 이미지
      Changwhan Yi

      Reviews 1

      Average Rating 3.0

      3

      26% enrolled

      절대 초보자가 들으면 안되는강의 잘 모르지만 1인 게임 제작을 도전하고 싶은 분들 -> 정말로 잘 모르는 상태에서 도전만 하게되는거 같습니다. 설명자체가 언리얼의 구조를 어느정도 알고 어떻게 동작되는지 아는 사람들이 보면 이해가 되겠지만 1도 모르면 그냥 듣고 그렇구나가 됩니다. 자세한 코멘트나 설명은 절대 기대하지마세요

      • mindflavor님의 프로필 이미지
        mindflavor

        Reviews 6

        Average Rating 5.0

        5

        25% enrolled

        • 통통님의 프로필 이미지
          통통

          Reviews 11

          Average Rating 4.9

          5

          100% enrolled

          감사합니다

          • 뚜루뚜뚜님의 프로필 이미지
            뚜루뚜뚜

            Reviews 1

            Average Rating 5.0

            5

            100% enrolled

            기초지식이 있으시면 좋습니다 언리얼 프레임워크를 배우고싶었는데 잘배웠습니다. 정말 기능이 너무많아 숙달되려면 한참걸리겠군요 ㅎㅎ 가장 기본이 되는 기능들을 알수있어서 좋았습니다. 응용해서 저만의 게임을 만들어 보겠습니다

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