By creating a game using Unreal, the most representative game development tool for creating masterpiece games, you will learn what is specifically needed and what elements are necessary.
While creating a Typesleep action RPG, I'll explain the specific elements required to create a game. This course is implemented in fast, native C++ code, with redundant code sections implemented using Unreal Engine's powerful Blueprint feature. A basic understanding of C++ will be greatly helpful for further learning. Unreal Engine 4 is not only used for PCs, home game consoles, and smartphones , but also for popular devices such as VR and new devices considering future trends, and it is also expanding into non-game fields such as CG film & animation production, architectural design, interior & exterior design, landscaping, virtual & augmented reality , and military training simulations using it, and various other simulations. Unreal Engine trailers and various videos about Unreal can be found at the links below.
It's a waste of money and time.
It's just okay except for the occasional little tips.
The explanation of the C++ code is vague and general.
And unlike the title, most of it is just handled with blueprints.
Still, the small amount of Korean explanation is valuable...
I wouldn't recommend this course to anyone.
The code for the part where the middle animation is done has completely changed. I thought it would change gradually, but it was just adjusted and uploaded in an instant, so it's confusing and crashes and it seems like it'll be very difficult to fix. I recommend against it if you're doing it.
The description says it's for beginners, and it's a lecture that only those who have some experience with Unreal can understand. But aside from that, the lecture is too fast. It seems like the tempo doesn't take into consideration those who are explaining for the first time.
I liked the curriculum so I ignored other reviews and took the class, but I regret it.
It's more like a code review than a lecture.
For example, in League of Legends,
It's like saying to a beginner,
"Use Q here."
"You have to kill the enemy, so use your ultimate."
"You have to run away, so use Flash."
We want to hear an explanation of what skill Q is.
We don't know what effect my ultimate has and how it works.
We also don't know what effect Flash has.
I'll say it again, it feels more like a code review or a work report than a lecture.
It was the worst lecture ever.
It's a waste of money and time.
Except for the occasional small tip, it's just okay.
The explanation of the C++ code is a vague one-line summary.
And unlike the title, most of it is just processed with blueprints.
You can never make your own game with this alone.
And it's not that the tempo is fast, it's that the explanation is missing.
Still, the value of the short Korean explanation is there...
I wouldn't recommend this course to anyone.