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Unreal Engine 4 C++: Creating a Time Travel RPG

By creating a game using Unreal, the most representative game development tool for creating masterpiece games, you will learn what is specifically needed and what elements are necessary.

(2.9) 18 reviews

142 learners

Level Basic

Course period Unlimited

  • SUN YOUNG KIM
C++
C++
Unreal Engine
Unreal Engine
C++
C++
Unreal Engine
Unreal Engine

Unreal Engine 4 C++ Course

While creating a Typesleep action RPG, I'll explain the specific elements required to create a game. This course is implemented in fast, native C++ code, with redundant code sections implemented using Unreal Engine's powerful Blueprint feature. A basic understanding of C++ will be greatly helpful for further learning.
Unreal Engine 4 is not only used for PCs, home game consoles, and smartphones , but also for popular devices such as VR and new devices considering future trends, and it is also expanding into non-game fields such as CG film & animation production, architectural design, interior & exterior design, landscaping, virtual & augmented reality , and military training simulations using it, and various other simulations. Unreal Engine trailers and various videos about Unreal can be found at the links below.

Learning Objectives

  • A battle between soldiers and robots who have traveled back in time to the Middle Ages. A small-scale battle scene.
  • Like the main character in Prince of Persia, he describes things like catching and running around in a castle.
  • It describes how to change costumes and weapons, such as by changing armor and weapons.

Helpful people

  • For those who don't know much but want to try making a single-person game
  • For those who dream of creating high-spec blockbuster games
  • For those interested in VR
  • Those who are interested in various 3D and CG work, not just games

Why use native C++?

  • Excellent performance on mobile devices.
  • Using C++, you can create a variety of games of your choice.
  • You can create a plugin and easily use it in other projects.
  • When using multiple Blueprint nodes, you may want to encapsulate their functionality in a single line of code.

Why Use Blueprints?

  • Compared to C++, performance is slower, but production is convenient.
  • It's easier to learn than C++
  • You can quickly create small games.
  • It is easier to understand than C++ because you can easily see the production flow.

Introduction of knowledge sharers

Kim Seon-yeong
I've created Riverboy, Saving Baby Monster, and Zombie Fish. I'm still developing indie games.

Hello
This is

Curriculum

All

57 lectures ∙ (5hr 53min)

Published: 
Last updated: 

Reviews

All

18 reviews

2.9

18 reviews

  • hebalee님의 프로필 이미지
    hebalee

    Reviews 3

    Average Rating 2.7

    3

    37% enrolled

    It's a waste of money and time. It's just okay except for the occasional little tips. The explanation of the C++ code is vague and general. And unlike the title, most of it is just handled with blueprints. Still, the small amount of Korean explanation is valuable... I wouldn't recommend this course to anyone.

    • rechardjang0917님의 프로필 이미지
      rechardjang0917

      Reviews 2

      Average Rating 3.5

      2

      100% enrolled

      The code for the part where the middle animation is done has completely changed. I thought it would change gradually, but it was just adjusted and uploaded in an instant, so it's confusing and crashes and it seems like it'll be very difficult to fix. I recommend against it if you're doing it.

      • useinternet0407님의 프로필 이미지
        useinternet0407

        Reviews 1

        Average Rating 2.0

        2

        58% enrolled

        The description says it's for beginners, and it's a lecture that only those who have some experience with Unreal can understand. But aside from that, the lecture is too fast. It seems like the tempo doesn't take into consideration those who are explaining for the first time.

        • adobodo31986님의 프로필 이미지
          adobodo31986

          Reviews 1

          Average Rating 1.0

          1

          39% enrolled

          I liked the curriculum so I ignored other reviews and took the class, but I regret it. It's more like a code review than a lecture. For example, in League of Legends, It's like saying to a beginner, "Use Q here." "You have to kill the enemy, so use your ultimate." "You have to run away, so use Flash." We want to hear an explanation of what skill Q is. We don't know what effect my ultimate has and how it works. We also don't know what effect Flash has. I'll say it again, it feels more like a code review or a work report than a lecture. It was the worst lecture ever.

          • hebalee님의 프로필 이미지
            hebalee

            Reviews 3

            Average Rating 2.7

            2

            37% enrolled

            It's a waste of money and time. Except for the occasional small tip, it's just okay. The explanation of the C++ code is a vague one-line summary. And unlike the title, most of it is just processed with blueprints. You can never make your own game with this alone. And it's not that the tempo is fast, it's that the explanation is missing. Still, the value of the short Korean explanation is there... I wouldn't recommend this course to anyone.