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Game Dev

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Game Art

Creating Art Tools using Blender Geometry Nodes, Unreal Engine- (2026)

This course is designed to help artists understand and master the creation of procedural art tools using Blender Geometry Nodes, with a strong focus on real production workflows. Through step-by-step, real-time demonstrations, I guide students from the fundamentals of Geometry Nodes to building advanced, reusable tools for environment creation. The course is structured around solving common problems faced by environment artists: repetitive tasks, slow iteration, and lack of procedural control. By breaking down complex node networks into clear and logical steps, students learn why each technique works, not just how to replicate it. In addition, the course demonstrates how to transfer these procedural tools from Blender to Unreal Engine using Altermesh, allowing artists to keep their workflows flexible and efficient across software. By the end, students will confidently create, customize, and deploy their own tools for faster environment production.

7 learners are taking this course

Level Beginner

Course period Unlimited

  • unreal Engine 5
Unreal Engine
Unreal Engine
3ds MAX
3ds MAX
Blender
Blender
3d-modelling
3d-modelling
unreal-engine5
unreal-engine5
Unreal Engine
Unreal Engine
3ds MAX
3ds MAX
Blender
Blender
3d-modelling
3d-modelling
unreal-engine5
unreal-engine5