Part 3 of Game Design Explained by a Current 3N Game Planner: Balance, Level Design, and Employment
Learn the key design methods that keep players enjoying a game for a long time. From reverse-engineering experience curves, designing currency generation and consumption, and creating floor-plan-based levels to using generative AI and preparing for employment, this course covers it all. A game planner with eight years of industry experience shares practical, numbers-based balancing methods and job-hunting tips.
1 learners are taking this course
Level Basic
Course period Unlimited
Game Planning
Game Planning
Content Planning
Content Planning
game-math
game-math
MMORPG
MMORPG
game-introduction
game-introduction
Game Planning
Game Planning
Content Planning
Content Planning
game-math
game-math
MMORPG
MMORPG
game-introduction
game-introduction
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