[MMORPG Game Development Series with C# and Unity] Part3: Unity Engine
This is a course where you will learn about how to use the Unity engine and the features it provides, and learn methods to manage it efficiently.

[Haker's Unreal Engine Source Code Analysis #2] Network Course Open
hello
Haker's UE5 Source Code Analysis Part 2: Network Code Analysis lecture is now open.
The fundamental technologies for handling dedicated servers,
RUDP, various channels, etc. Everyone is curious, but
It contains content that I never thought I would be able to comprehend.
There are 2-3 more episodes left , so the final run is expected to be around 80-85 hours .
In fact, the lecture was planned to be about 20 to 30 hours long.
As we moved to UE5, the network code became so huge.
Following Haker's wish to cover all the content thoroughly, the lectures have become a long-term series.
But in reality, there is so much rich and valuable content that there is really nothing to remove.
It seems like the effort invested was worth it.
The content is so difficult and vast that it is difficult to understand it in one day.
I don't think there are many people who have analyzed Unreal Engine this deeply.
I recommend this only to those who are truly determined to take the one-year course and dig into network code.
I added my own summary to the guidance provided by Haker.
If we organize it, I think we can achieve a lot of growth.
thank you




