I have been developing games for 25 years. I participated in the development of RYL Online and led a team of 30 as the director for S4 League Online, overseeing it from inception to launch and generating 50 billion KRW in cumulative sales. Furthermore, I founded Cocosoft as a solo entrepreneur and led a team of four to develop Punch Hero, which achieved 20 million downloads and 9 billion KRW in cumulative sales. I also directed a team of 30 developers to create Boxing Star, which reached 30 million downloads and 150 billion KRW in cumulative sales.