[Unity] This isn't a tutorial on making a turn-based tactics game (though it actually is). It's a tutorial on creating an original, easy, and elegant game architecture. Currently proving scalability, reusability, etc. by adding content features.
How to Implement a Turn-Based Tactics Game Part 1, 2 -> Basic features, basic combat loop (the framework) As it turns out, the assets I can utilize have increased and the content I want to update has grown, so you can think of this as making a quick prototype. From the content covered in these two parts, you may be able to infer roughly what methods will be used to implement the updated/upcoming content. ---------------------------------------------------------- Updates -> Advanced development and enrichment based on what was created in parts 1 and 2 cf -> Useful content for developing games in this genre + extras
39 learners
Level Intermediate
Course period Unlimited
While uploading DoTween 'Get Started'
Addresses of pages related to DoTween assets (official website, asset store page) in the course materials
A person named Doya uploaded a blog address that has a really well-organized DoTween-related tutorial and usage examples.
The Ease part (where you can specify the movement progression as a fun movement curve, such as elastic acceleration/deceleration, etc. instead of linearly + you've also made some nice examples of movement demonstrations according to Ease) is really good! (Something like this below)

I hope you all will take a look, so I'm also announcing the news.
Duyanim's blog
Tutorial, Private Blog .. : Naver Blog
Ease summary of Duya's blog
[Asset] Unity3D 'DOTween'.. : Naver Blog
Official site
Paid version Asset Store (required to use the DuTwin feature in the TextMeshPro series of pro only)
DOTween Pro | Visual Scripting | Unity Asset Store
Free version




