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Game Dev

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Game Programming

[Unity] This isn't a tutorial on making a turn-based tactics game (though it actually is). It's a tutorial on creating an original, easy, and elegant game architecture. Currently proving scalability, reusability, etc. by adding content features.

How to Implement a Turn-Based Tactics Game Part 1, 2 -> Basic features, basic combat loop (the framework) As it turns out, the assets I can utilize have increased and the content I want to update has grown, so you can think of this as making a quick prototype. From the content covered in these two parts, you may be able to infer roughly what methods will be used to implement the updated/upcoming content. ---------------------------------------------------------- Updates -> Advanced development and enrichment based on what was created in parts 1 and 2 cf -> Useful content for developing games in this genre + extras

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39 learners

Level Intermediate

Course period Unlimited

  • nyangzzalholder
C#
C#
Unity
Unity
Architecture
Architecture
C#
C#
Unity
Unity
Architecture
Architecture

Re-uploaded project file due to commercial assets.

The project file I uploaded contained commercial assets, so I took it down and uploaded it again.

To resolve the error aftereffects, we introduced several IEnumerable extension functions.

I also recorded and uploaded a video explaining why the items scheduled for update were added.

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