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Part 2 of Game Design Explained by an Industry 3N Game Planner: Story, Character, Combat, and Quest Design

Learn how to plan content that enriches the framework of a game. Design the flow of play through stories, characters, and quests, and organize combat concepts, boss patterns, and monster AI using specific figures and documentation. Master the standards for writing practical design documents that the development team can immediately work from, and complete your portfolio.

1 learners are taking this course

Level Basic

Course period Unlimited

Character Design
Character Design
Portfolio
Portfolio
Game Planning
Game Planning
Content Planning
Content Planning
Character Design
Character Design
Portfolio
Portfolio
Game Planning
Game Planning
Content Planning
Content Planning

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