Game developer who reads AI code 「Unity 6」 「Claude」 「Github Copilot」 「3D」
Design by me, code by AI: Learn object-oriented design with Unity 6 and C#, Copilot / Claude prompting, and AI code verification to complete a 60-second survival 3D game. Become a game developer who knows how to work with AI.
2 learners are taking this course
Level Basic
Course period 12 months
News
1 articles
Hello, this is Allen.
The first course, “Game Developer Reading AI Code: Unity 6 + Claude + Copilot,” is now open.
I sincerely thank everyone who chose this course.
■ This course
With just the words "Make a game for me," AI can produce a plausible result. But the moment you try to fix it, you get stuck.
This course covers how to pave the way with design first, entrust that design to AI, and then read and assess the returned code yourself.
Starting with the basics of Unity 6 and C#, you’ll complete a 3D 60-second survival game with Claude.
For each lesson, you’ll also receive the Unity project, a collection of prompts, and a code-reading notes PDF explaining every line as course materials.
A preview lecture is also available, so if you haven’t enrolled yet, feel free to watch it first.
■ We recommend studying this way
You don’t need to try to memorize all the code and syntax from the very beginning.
After following the exercises, try changing the numbers or actions one at a time. The code you modify yourself is what you will remember the longest.
Don’t simply accept AI-generated code as-is; proceed while checking the execution results.
■ When you get stuck
Please include the following three things together on the course Q&A board. That way, we can provide a faster and more accurate response.
1. The class name and video timestamp
2. The expected behavior and what actually happened
3. The error message and environment (Unity version, operating system)
It would be even better if you could include a screenshot.
■ Future Plans
This lecture is just the beginning. We are also preparing the following lectures.
- Advanced game development course using Claude: We will build a larger game from scratch using the design, prompting, and code-reading workflow learned in this course.
- Unreal Engine course: We are preparing it so that you can continue using the same approach in Unreal as well.
When a new course becomes available, we’ll let you know here in the News section first.
■ Share your feedback
What part are you studying now?
If there are any difficult parts or areas that need further explanation, please feel free to let me know. I’ll incorporate them into future updates and new lectures.
Thank you.
Best regards, Allen

