<Dark and Darker-style Extraction Online RPG Game> D1 development. This is a course that teaches UE5 technology by following it from beginning to end.
[나.혼.멀] UE5 Multiplayer Game Development Series and [M1/M2/D1 Review Event] Related
Hello, this is Rookiss.
I have two pieces of news to share with you, so I'm here to announce some new information.
<Topic>
Production on a new series tentatively titled [Na.Hon.Mul] will begin in early to mid-June.
[I Level Up Alone] UE5 Multiplayer Game Development Series (Lv.1~Lv.99)
<Planning Intention>
Game companies are continuously reducing their TOs due to the industry recession.
Many job seekers are in deep trouble.
If I continue studying Unreal, I can't predict when I'll be able to get a job.
I was thinking of releasing a small one-person game based on Unity, but I felt like I wouldn't be able to build up my skills.
I am in a dilemma because of my worries.
Projects developed based on Unreal Engine
Most of the games are MMOs or online FPS games made by large companies.
For beginners, the hurdles are extremely high and there is a lack of information.
So the purpose of this series is
- Targeting server zero base.
- Easy to follow even with only basic Blueprint/C++/Unreal fundamentals.
- And the content gradually goes up from the basics to very difficult content in the long term.
- So you can prepare for employment (future) and individual development (present) 1+1.
[Nahonmal] I've been planning a series on developing UE5 multiplayer games .
A rough table of contents for the confirmed lectures is as follows.
Lv.1 Common Requirements: Listen Server-based Game Development (LastManStanding Imitation)
Expected selling price: 600,000 won
- Chapter 1) Server OT
- Chapter 2) Learning Listen Server Concepts and Basics
- Chapter 3) Blueprint-based game mockup (LastManStanding)
- Chapter 4) C++-based game mockup (LastManStanding C++ porting)
- Chapter 5) Build and Network Basics (Why can't I connect to a virtual IP from outside?, etc.)
- Chapter 6) Steam Platform Integration
Lv.2 Common Requirements: Dedicated Server-Based Game Development (Counter-Strike Copycat)
Expected selling price: 600,000 won
- Chapter 1) Learning the concepts and basics of dedicated servers
- Chapter 2) Blueprint-based game mockup (Counter-Strike)
- Chapter 3) C++-based game mockup (Porting Counter-Strike to C++)
- Chapter 4) Intermediate theory of build and network (why it is difficult if you do not use AWS, etc.)
- Chapter 5) Auto scaling and operation using AWS and Gamelift
Currently, Lv.1 curriculum production is almost complete.
Lv.2 is in the process of creating Counter-Strike's national map dust2.
Each lecture is equivalent to the combined volume of 3-4 independent lectures.
It consists of extensive and rich content.
The production period is expected to be approximately 2 to 3 months per lecture.
Also, all future lectures of Nahonmul will be produced in low polygon form.
It will take up a very cute little space of just under 20 MB.
After that, we proceeded with a series of game imitations such as [League of Legends] and [Battleground].
The goal is to solve genre-specific synchronization challenges.
Starting in 2025, we will attempt to convert to high-quality Premium lectures, including Nahonmul.
All content is based on hundreds of visual resources and video editing created by our team.
We are trying to create lectures of overwhelming quality.
And as we go up one by one, we plan to sequentially remove existing lectures.
Here are some examples of images used in the lecture. (There are hundreds of these images being prepared.)
<Nahonmul's long-term goal>
[Nahonmal] is a very long-term project.
Network performance has been dramatically improved thanks to Iris, Unreal's next-generation replication model.
Many companies are forming R&D teams.
We believe that in 2026, we can attempt a large-scale MMO using distributed UE5 dedicated servers.
Accordingly, the difficulty of the curriculum will gradually increase.
In the future, the [Nahonmal] series will be combined with Haker's Unreal source code analysis series.
We are preparing a series that can combine theory and practice.
<Regarding the 2024 release>
The 2024 Onchul (M1, M2, D1) project
It started with the idea of experiencing a project of a scale that a company can experience.
A lot of problems have arisen in a negative way.
- In the case of 3D assets, the capacity increases rapidly (over 20GB), making it difficult to proceed with the lecture.
- The problem is that since the amount of code exceeds one year's worth, the lectures cannot be divided and can only proceed in the form of code reviews.
- Problems where difficulty cannot be adjusted.
- Problems that prevent the game from being released due to team breakdowns and transfers.
- Etc. etc...
We have made various efforts, including carrying out a short-term appendix project based on the back end called C1, but
As a result, I regret that the purpose of [release] was failed.
Accordingly, existing lectures will be sequentially shortened or terminated.
- The M1 and D1 projects will be maintained only until May 31st, after which sales of the course will end. (Existing students can still take the course)
- The M2 project contains a lot of technically valuable content, so we will lower the course price and remove the [Released] title to avoid confusion.
<Regarding student compensation>
The compensation for the 2024 lectures is as follows:
- M1, M2 students: Added to Nahonmal Lv.1 Listen Server.
- D1 students: Added to Lv.1 Listen Server + Lv.2 Dedicated Server.
To add students to a new course for free,
We need to know the student's [Inflearn registration email] information.
However, due to privacy laws, it is not possible for Inflearn to provide this directly to us.
Accordingly, we have decided to hold a special review event.