Introduction to Game Quest Design for Junior Planners: Why Do Players Complete Quests?
This is an introductory course for beginner game designers who find quest design overwhelming. It helps you move beyond quests that don't go past the "kill X monsters" level, and explains step-by-step why players take action and how choices become experiences. Centered on real commercial game examples and the designer's thought process, it teaches you the fundamental design methods for connecting quests with story, gameplay, and systems.
28 learners are taking this course
Level Beginner
Course period Unlimited
Game Planning
Game Planning
game-introduction
game-introduction
game-development
game-development
Game Planning
Game Planning
game-introduction
game-introduction
game-development
game-development





