Absolute Course! Unity 6 - Unity Masterclass Learning Through TPS Game
Unity Masterclass, "Absolute Course! Unity," is now available as an online lecture! Through a systematic and continuous curriculum, you can learn in detail from Unity basics to various game development techniques. Through this course, you will be able to grow into a developer capable of seamlessly developing games of any genre.

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Sorry. There was an error with the link, so I'm resending it. 😭😭
Hello. I'm Jaehyun Lee.
I opened the Ultimate Unity Course - ECS/DOTS Programming Master Class course.
Based on multithreading and memory optimization, Unity's next-generation development approach - we've prepared a foundational course on ECS programming. Since it's a completely different concept from traditional Unity development methods, it has been a field with high entry barriers for beginners.

We prepared approximately 30 sample projects to develop an optimal curriculum that can gradually increase the learning difficulty, so we believe you will have no trouble studying the ECS development environment.
Key Learning Content:
IComponentData, ISystem, Authoring Pattern
Parallel Processing Using Burst Compilation and IJobEntity
SRP Batcher Configuration and GPU Instance Utilization
Unity Physics and ITriggerEventsJob for Collision Handling
Hybrid pattern using MonoBehaviour and ECS together
Dynamic Entity Management Techniques Using EntityCommandBuffer
You can check the detailed information on the following course introduction page.
Thank you.
ECS/DOTS Programming Master Class opening news is here.

Hello. I'm Jaehyun Lee.
I have opened the Ultimate Unity Course - ECS/DOTS Programming Master Class course.
Based on multithreading and memory optimization, Unity's next-generation development approach we have prepared a foundational course on ECS programming. Since it's a completely different concept from traditional Unity development methods, it has been a field with high entry barriers for beginners.

We prepared approximately 30 sample projects to develop an optimal curriculum that can gradually increase the learning difficulty, so we believe you will have no trouble studying the ECS development environment.
Key Learning Content:
IComponentData, ISystem, Authoring Pattern
Parallel Processing Using Burst Compilation and IJobEntity
SRP Batcher Configuration and GPU Instance Utilization
Unity Physics and ITriggerEventsJob for Collision Handling
Hybrid pattern using MonoBehaviour and ECS together
Dynamic Entity Management Techniques Using EntityCommandBuffer
You can check the detailed information on the following course introduction page.
Thank you.
Hello everyone, this is Jaehyun Lee.
I've opened a Netcode for GameObject 2D RPG tutorial.

This course covers the process of learning Netcode for GameObjects(NGO) step by step, from the basics to lobby, relay, and matchmaking. In the course, you'll practice 2D RPG game development based on tilemaps and learn network game development techniques by applying Netcode features.

In particular, we utilize APIs that more conveniently support network game development through the Multiplayer Service newly provided starting from Unity 6. Accordingly, we have structured the course so that you can first learn the existing Lobby and Relay features, then implement random matchmaking functionality using Multiplayer Service.
Hello everyone, this is Jaehyun Lee.
We have opened a course on network tank battle game using Photon PUN2 .

The network game development series consists of a total of 3 parts , and this course develops a tank battle game using Photon PUN2 . Parts 2 and 3, which will be released later, will proceed by developing games of different genres. We will present a curriculum centered on practice by combining various genres such as shooting, RPG, and RTS.
The PUN2 engine is an old network game engine, but it is still widely used by beginners and light network games. If you are learning network game development for the first time, choosing an engine that is not too difficult can be a good approach.
thank you
Lee Jaehyun Dream,
Hello. This is Jaehyun Lee.
A backend service that can be easily built in Unity.
"Absolute Course! Unity 6 - Building a Backend System Using UGS" course has opened.
UGS (Unity Gaming Services) provides only the services that are essential for game live.
We are building a perfect ecosystem with Unity as a service provider.
Install the features you need from the package manager and just do a few things from the dashboard.
It's convenient enough that you can use the backend service right away once you set it up.
I think I should use one of the existing cloud systems: AWS, MS Azure, or Google Cloud.
If you have thought about it, now is the time to build a clean and convenient backend system through USG.
I highly recommend it.
thank you
Lee Jaehyun Dream,

