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Absolute Masterclass! Unity6 - Network Game Development Masterclass (Part 1)

This is a process to enhance the understanding of fundamental theories, development methods, and aspects to consider due to the unique characteristics of network games, for developers new to network games. It covers the process of developing a tank battle game utilizing Photon PUN2, which is highly effective for lightweight games.

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Unity
Unity
C#
C#
photon
photon
Unity
Unity
C#
C#
photon
photon
indiegamemaker님의 프로필 이미지

We're announcing the opening of the ECS/DOTS Programming Master Class.

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Sorry. There was an error with the link, so I'm resending it. 😭😭

Hello. I'm Jaehyun Lee.

I opened the Ultimate Unity Course - ECS/DOTS Programming Master Class course.

Based on multithreading and memory optimization, Unity's next-generation development approach - we've prepared a foundational course on ECS programming. Since it's a completely different concept from traditional Unity development methods, it has been a field with high entry barriers for beginners.

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We prepared approximately 30 sample projects to develop an optimal curriculum that can gradually increase the learning difficulty, so we believe you will have no trouble studying the ECS development environment.

Key Learning Content:

  • IComponentData, ISystem, Authoring Pattern

  • Parallel Processing Using Burst Compilation and IJobEntity

  • SRP Batcher Configuration and GPU Instance Utilization

  • Unity Physics and ITriggerEventsJob for Collision Handling

  • Hybrid pattern using MonoBehaviour and ECS together

  • Dynamic Entity Management Techniques Using EntityCommandBuffer

You can check the detailed information on the following course introduction page.

https://inf.run/352Jh

Thank you.

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