The Art of Combat System Design: Action Adventure & Souls-like
If you've been struggling with why combat feels frustrating or why the impact doesn't come alive, this course is the solution. We break down the core principles of designing combat systems for action-adventure and souls-like games in the easiest and clearest way possible, helping anyone create systematically designed combat systems based on structured knowledge rather than just 'simple intuition'. Through this course, you'll be able to theoretically systematize what was once vague combat system design and learn the application principles through real examples from various games.
37 learners are taking this course
Level Beginner
Course period Unlimited
Game Planning
Game Planning
game-development
game-development
system-design
system-design
game-introduction
game-introduction
Game Planning
Game Planning
game-development
game-development
system-design
system-design
game-introduction
game-introduction




