[MMORPG Game Development Series with C# and Unity] Part 9: MMO Content Implementation (DB Linkage + Large Structure + Live Preparation)

This lecture continues the content implementation started in Part 7 by using EF Core learned in Part 8.

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[Rookiss AI Creative GameDev] Class Start Imminent Notification

Hello!

https://inf.run/mba1v
AI Creative GameDev Challenge Season 2 will be starting soon.
In this session, we'll extract 3D assets, learn Unity basics,
and take on the challenge of creating a hyper-casual runner game.

The course is divided into MainQuest, which proceeds with AX clicks,
and SubQuest, which focuses on learning fundamental techniques.
The goal of this cohort is to build a Unity framework
and develop the ability to create AI content as quickly as possible.

We initially planned to provide only recorded versions for SubQuest,
but we've changed our plan to conduct all possible lectures live as well to improve students' concentration.

[Main Quest]
November 30th, December 7th, December 14th, December 21st
(Every Sunday 8pm~11pm, 3 hours x 4 days = 12 hours)

[Key Content]
- 3D Resource Extraction
- Hyper Casual Development Using AX: Runner Genre Game Development

[Sub Quest]
December 1-4, 8-11, 15-18, 22-25
(Every week Mon-Thu 8pm-10pm, 2 hours x 16 days = 32 hours)

[Key Content]
- Complete journey from Unity basics to framework creation
- Supporting content including shaders, Blender, etc.


Looking at the current state of the gaming industry, Christmas is a luxury.
Until I can develop a game at the level of Escape From Duckov as a solo developer,
let's think of it as going into intensive training and have another fulfilling December.

Thank you!

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