This course covers the overall content of web servers required for game development using the latest ASP.NET Core (Blazor, WebAPI).
Regarding new lecture updates
hello,
This is Rookiss from the [MMORPG Game Development Series with C# and Unity].
Many people have left questions about server operation,
Two extra lectures to help you run your live show
Added to the series curriculum
The first lecture among these [Extra: Server Operation Starting with AWS]
It opened today and I'm sharing it with you.
It's not particularly difficult or secret.
Literally through AWS usage and ASP.NET deployment testing.
This course provides hands-on training in operating real servers.
And for those of you who don't have any knowledge about Linux,
We also cover the basics of using Linux.
If you are having trouble deciding between Windows and Linux servers, please take a look.
The extra chapters are not mandatory content.
The series will cover the entire process required for server development and operation.
It's more like a lecture created to keep small promises.
Therefore, I recommend that only those who are truly planning to operate a live server take this course.
The subtitle of the last lecture is
[Extra: Authentication and Payment Implemented with ASP.NET Core]
Part 6 Web server focuses on new Blazor technologies
It seems like important things like authentication, logging, HTTPS, and web security are missing.
I plan to supplement this content by creating an in-depth course on ASP.NET Core.
And if you run an online game,
One day you will need a payment server,
While practicing linking with Google or Apple APIs,
I actually want to practice using the ASP.NET Core web server.
By the end of this, I think we've covered everything you need to launch an online game.
We conclude the C# series with the last lecture.
I'm thinking of moving on to the new C++ series.
thank you!