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presentation PT, Tech Interview, audience
✅ 3D Graphics Programming: From Basics to Advanced Applications ✅ GLSL Shading Language: From Theory to Practice ✅ 9 Series Lectures: (1) to (9)
163 learners
Level Basic
Course period 36 months
Reviews from Early Learners
5.0
김민재
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5.0
fain9301
Thank you for the great lecture.
5.0
충실한 전복
It's still great. I'm looking forward to the next episode.
3D graphics core features of the game engine/client part
3D Graphics Basics + Math + Shader Implementation Code
OpenGL Shader Language (GLSL) + Game Engine Algorithm
part (4): Coordinate transformation, rotation, virtual trackball
Who is this course right for?
Game engine creator, solid skills of advanced developer
Understanding game engine settings, terminology, and parameters
3D graphics basics, camera settings, shading, textures, etc.
GLSL is also available in WebGL, Vulkan, and commercial game engines.
Need to know before starting?
C/C++ programming experience
9,637
Learners
298
Reviews
65
Answers
4.9
Rating
30
Courses
One more cup of drip coffee for the road
All
48 lectures ∙ (2hr 7min)
Course Materials:
All
6 reviews
5.0
6 reviews
Reviews 36
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Average Rating 4.8
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Average Rating 5.0
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Average Rating 5.0
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Average Rating 5.0
Reviews 101
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Average Rating 4.8
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