게임 개발자를 위한 3D 그래픽스, 쉐이더, OpenGL (1) - 3D 그래픽스, OpenGL, 콜백 함수, 컬러 이론
드립커피+한모금더
✅ 3D 그래픽스 프로그래밍: 기초부터 고급 응용까지 ✅ GLSL Shading Language: 이론에서 실습까지 ✅ 9개의 시리즈 강의: (1) ~ (9)로 구성
Basic
glsl, vertex-shader, fragment-shader
✅ 3D Graphics Programming: From Basics to Advanced Applications ✅ GLSL Shading Language: From Theory to Practice ✅ 9 Series Lectures: (1) to (9)
149 learners
3D graphics core features of the game engine/client part
3D Graphics Basics + Math + Shader Implementation Code
OpenGL Shader Language (GLSL) + Game Engine Algorithm
part (4): Coordinate transformation, rotation, virtual trackball
Who is this course right for?
Game engine creator, solid skills of advanced developer
Understanding game engine settings, terminology, and parameters
3D graphics basics, camera settings, shading, textures, etc.
GLSL is also available in WebGL, Vulkan, and commercial game engines.
Need to know before starting?
C/C++ programming experience
9,040
Learners
214
Reviews
63
Answers
4.9
Rating
30
Courses
One more cup of drip coffee for the road
All
48 lectures ∙ (2hr 7min)
Course Materials:
All
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Average Rating 4.8
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$23.10
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