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OutOfMemoryException: Out of memory
System.Array.Resize[Vector3] (UnityEngine.Vector3[]& array, Int32 length, Int32 newSize) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Array.cs:1929)
System.Array.Resize[Vector3] (UnityEngine.Vector3[]& array, Int32 newSize) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:91)
System.Collections.Generic.List1[UnityEngine.Vector3].set_Capacity (Int32 value) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:622) System.Collections.Generic.List
1[UnityEngine.Vector3].GrowIfNeeded (Int32 newCount) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:100)
System.Collections.Generic.List`1[UnityEngine.Vector3].Add (Vector3 item) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:91)
BoardManager.InitialiseList () (at Assets/scripts/BoardManager.cs:40)
BoardManager.SetupScene (Int32 level) (at Assets/scripts/BoardManager.cs:90)
GameManager.InitGame () (at Assets/scripts/GameManager.cs:18)
GameManager.Awake () (at Assets/scripts/GameManager.cs:14)
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