

[Rookiss] Rookiss's Pinpoint Lesson: AI Omakase Study Challenge
A world where employment is no longer guaranteed. No matter what you study, there is no guarantee that you can outrun the pursuit of AI. We need the wisdom to study a wide range of fields while constantly looking for opportunities, all while staying close to the massive wave that is AI. The theory sounds plausible, but when today's survival is the immediate problem, what should we do? Experienced newcomers at least have some saved capital, but fresh graduates and job seekers lack even the minimum support system. Even if they take part-time jobs to survive, their bank accounts quickly empty out due to housing and food costs, making it inevitable that studying for the future and actual survival drift further apart. In response to this reality, Rookiss is shifting the direction of our challenges. We are taking the lead to share people's burdens. We will operate challenges at an unprecedented scale with minimal costs, intending to cover the losses later through government-funded programs. In 2 to 3 years, the main force of the AI invasion—Physical AI—will be upon us. If you don't prepare in advance, the gap will only widen, and after that, there won't even be a chance for a turnaround. Today, we begin long-term intensive training to prepare for the AI era.


News
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https://rookissai.netlify.app/
Hello,
the government-funded course (Tomorrow Learning Card for Employees) has begun.Among the Inflearn courses we operate, the following three courses are eligible for government funding:
- [2026 Unity All-in-One]
- [Introduction to Unreal Engine 5 (UE5) Multiplayer Game Development Lv.1: Listen Server]
- [Learning Gameplay Framework through Unreal Engine 5 (UE5) Source Code Analysis]If you issue a Naeil Baeum Card, you can take the courses at a discount of up to 93% off the regular price.
In the second half of the year, an additional government-funded lineup through KDC is scheduled to be prepared.Thank you!
Hello!
Regarding the release of the first lecture based on interactive teaching materials
After studying Claude Code, a minimum level of CS knowledge is required for development.
In this lecture, we focus on easily mastering the computer science fundamentals for Claude AX development by visualizing all content through a unique 3D production method.
https://inf.run/frmoX

Take a look at this new-concept textbook created with heart and soul!
Regarding Benefits for Existing Purchasers
For those who have already enrolled in the previously released [KDC] Rookiss's Pinpoint Lesson - Introduction to Claude Code,
we plan to automatically provide this course even if you do not enroll in it separately. (This will be processed through Inflearn inquiries tomorrow.)
The KDC course was uploaded for government-funded promotion scheduled to start in September,
but more people than expected have been purchasing it at a high price(?).
Therefore, we would like to offer the benefit of receiving additional upcoming Claude Code course series as well.
Thank you!
Hello, this is Rookiss.
With the arrival of the mammoth-sized ecosystem disruptor UE6,
we are urgently holding a guerrilla live seminar.
Schedule: 2026/06/28 (Sunday 8pm)
Location: Inflearn Live
Topic: I'm a UE5 Master, but a Newbie in UE6? — Game development where everyone starts over fairly from Level 1
https://inf.run/1mZ7g
Thank you!Hello, this is Rookiss.
Summary: I am announcing a curriculum featuring a groundbreaking new approach.
Curriculum Orientation: [2027 Game Programmer Employment Strategy Guide] https://inf.run/KMupq
Start Date: 2026/06/20 (Saturday 8:00 PM)
*** Scheduled for Sat/Sun 8:00-11:00 PM, but subject to change ***
Lecture Location:
- Live Broadcast: YouTube ( https://www.youtube.com/@RookissAI )
- Schedule Announcements: Discord Channel ( https://discord.gg/3hJHnCFahc )
- Inflearn Recorded Online Course: To be opened later
Format:
Starting from this curriculum, we are adopting a [freemium] model for the first time.
- [Free] The lecture content will be delivered through free live broadcasts on YouTube,
- [Paid] while refined review/permanent collection courses will be sold as paid video lectures.
By utilizing this two-track strategy, we aim to reduce the burden on job seekers and promote long-term growth.
======================================================
Learning Categories:
- Utilization of AI (LLM, Agent replication, etc.)
- Unreal Engine source code analysis (specifically, Network/Rendering/Animation)The topics starting on June 20, 2026, will open with agents, which have become common knowledge for everyone,
and from then on, the focus will primarily be on Unreal Engine source code analysis.
- Agent principles learned through Claude code imitation

Upcoming UE5 Source Code Analysis Topics (Order TBD)
-- UE5 Memory Management (GC)
-- UE5 Multi-threading and Asynchronous Programming (Async)
--UE5 Reflection and UHT Code Analysis
-- UE5 UBT and Build Pipeline
-- UE5 Game Framework (Main Loop, Actor, Component System, etc.)
-- Introduction to DX12 for UE5 Code Analysis
-- UE5 Rendering (DX12 RHI)
-- UE5 Network (IRIS)
-- UE5 Animation
...
-- Final Boss: UE5 Motion Matching


======================================================
Description:
Now that AI has taken over content development, game programmers have no choice but to move upward.
In the era of Physical AI, the value of simulation is bound to increase,
which is why studying Unreal Engine in greater depth is highly significant.
Our team views two topics as particularly promising:
- [1] Implementation of large-scale simulations using Unreal Engine
- [2] AI agent characters utilizing CPC (Co Playable Character)
Accordingly, we intend to prepare for the era of Physical AI by narrowing the curriculum's focus to [studying core AI concepts / analyzing Unreal Engine source code].
In fact, looking at job postings from some companies, you can see that the recruitment rate for Unreal Engine experts is increasing.
[Excerpt from Krafton TERA 2 Job Posting]
======================================================Thank you.
Hello, this is Rookiss.
This is the June seminar.
https://inf.run/HLzQY
Topic: [Free Live] 2027 Game Programmer Employment Strategy Guide
Schedule: 2026/06/14 (Sunday 8pm~10pm)Content:
Does the future of game programmers in the AI era
feel bleak to you?
Unity vs. Unreal?
Client vs. Server?
University vs. Academy?
...
What's the point of worrying about it all day?
Anyway, no matter what you do, under the current circumstances, it won't work.
So, is there really no way?
If so, what should we do for a living from now on?Even if there is no answer for this year,
let's set a guideline while preparing for 2027.
Topics covered in broad terms:
- [1] Why 98% of traditional game programming study methods have become meaningless
- [2] The dawn of the fusion between Physical AI and games (feat. Jensen Huang Certified)
- [3] What should you study?
- [4] Surprise newsHello, this is Rookiss.
Lecture Link: https://inf.run/nSuNs
This time, a lecture with a style different from previous ones,
[Grit's Claude Co-work for Beginners — No-code Work Automation for Office Workers], has been released.It is clear that office workers, who make up the majority of the workforce,
must also actively utilize AI in line with the trends of the times.
However, Claude Code, terminals, and coding tasks can feel difficult.
While everyone says it's easy with just a few clicks of AI, you might feel anxious
thinking it's only hard for you, and even after learning, you may find it difficult to actually use in your daily life.
But in the first place, why use a sledgehammer to crack a nut?
For basic office tasks, another pillar being pushed by Anthropic - Claude Cowork - is more than enough.
Grit worked in the LG Electronics Overseas Sales Department for a long time, experiencing various types of documentation
and putting much thought into repetitive tasks and inefficiency.
This time, by organizing the AI functions used usefully in daily life,
the No-Code Work Automation for Office Workers course has been prepared.
Thank you!Hello! This is Rookiss.
https://inf.run/ePxdM
[Lightning Live] Rookiss's Pinpoint Lesson: Regarding the AI Omakase Study Challenge Pilot LectureSchedule: 2026/05/24 (Sunday 8 PM - 10 PM)
Cost: Free
Topic: May Challenge Pilot Lecture
These days, as society is quite unsettled due to AI,
our team is also moving busily to find new curriculums and directions.The new challenge we are launching this time
features unconventional pricing + recruiting a large number of people to lead them in the long term,
and is being planned as a long-term challenge to support entrepreneurship/employment/growth in the AI era.
The most important aspect of the challenge is the harmony between [Main Weapon] AI + [Sub Weapon] Domain, but
since there still seem to be more cases than expected where it is misunderstood as a game development challenge,
after much consideration, we have decided to conduct only the first day's lecture as an open lecture (Lightning Live)
so that everyone can experience the method and direction of the lecture.
Only the first day's lecture on Sunday will be held in (Lightning Live) full public mode,
and Day 2 will begin on Monday, at which point the live session will take place within the main course.========================
In this session,
- [TERRAN] Claude Code x Web Server/Network (Naturally learning through asynchronous online game production)
- [TERRAN] Claude Code x Python (Python Reading Speedrun and Product Creation)

I am considering a combination of the two.
Even if it gets tedious in the long run, I plan to include AI studies in the curriculum,
and the starting point for that will be an introduction to Python.Hello,
The newly planned [Rookiss] Rookiss's Pinpoint Lesson: AI Omakase Study Challenge
May lectures are starting soon.
I am carefully considering the final topics until the very end,
designing the optimal route to catch all three rabbits: entrepreneurship, employment, and growth.
For this session, I am dividing the schedule into Mon-Wed-Fri and Tue-Thu-Sat to include:
- [TERRAN] Claude Code x Web Server/Network (Naturally learning through asynchronous online game production)- [TERRAN] Claude Code x Web Server/Network (Học một cách tự nhiên thông qua việc chế tạo game online bất đồng bộ)
- [TERRAN] Claude Code x Python (Python Reading Speedrun and Product Creation)

I am considering a combination of the two.
Even if it gets tedious in the long run, I plan to include AI study in the curriculum,
and the starting point will be an introduction to Python.
The most important thing I consider in the challenge is the harmony of [Main Weapon] AI + [Sub Weapon] Domain,
but there are still more people than expected who misunderstand it as a simple game development challenge.
After much consideration, I am thinking of making only the first day's lecture an open lecture. (Lightning Live)
Only the first day's lecture on Sunday will be conducted in (Lightning Live) public mode,
and Day 2 will start on Monday, at which point the live session will take place within the main course.
The lectures will be held via Inflearn Live, but communication will take place on Discord.
You are welcome to join the Discord room in advance.

