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[Rookiss AI Creative GameDev - Live] Unity Indie & UE5 Tech Lab (January 2026 Class)

This is a level-up challenge for game developers preparing for the era of AI. In these times when finding a job has become difficult, what kind of future are you preparing for? Studying only game technology makes the future seem bleak, yet attempting only to release games makes growth feel unstable. If so, wouldn't the solution be to repeat the process of "releasing games while growing"? Starting from this challenge, we are no longer concerned about the average level of our students. This is because we have prepared all lectures across beginner, novice, intermediate, and advanced difficulty levels. In the Rookiss AI Creative GameDev Challenge, we have leveraged the characteristics of real-time live cohort education to prepare an educational system for everyone. If you can just bring your busy self to participate in the live sessions, you will feel yourself growing slowly but surely.

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C#
C++
Unity
Network
Unreal C++

[Rookiss] New Curriculum - Regarding the <<<Free>>> AI and UE5 Source Code Analysis Curriculum

Hello, this is Rookiss.


Summary: I am announcing a curriculum featuring a groundbreaking new approach.
Curriculum Orientation: [2027 Game Programmer Employment Strategy Guide] https://inf.run/KMupq

Start Date: 2026/06/20 (Saturday 8:00 PM)
*** Scheduled for Sat/Sun 8:00-11:00 PM, but subject to change ***

Lecture Location:
- Live Broadcast: YouTube ( https://www.youtube.com/@RookissAI )
- Schedule Announcements: Discord Channel ( https://discord.gg/3hJHnCFahc )
- Inflearn Recorded Online Course: To be opened later

Format:

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Starting from this curriculum, we are adopting a [freemium] model for the first time.
- [Free] The lecture content will be delivered through free live broadcasts on YouTube,
- [Paid] while refined review/permanent collection courses will be sold as paid video lectures.
By utilizing this two-track strategy, we aim to reduce the burden on job seekers and promote long-term growth.


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Learning Categories:
- Utilization of AI (LLM, Agent replication, etc.)
- Unreal Engine source code analysis (specifically, Network/Rendering/Animation)

The topics starting on June 20, 2026, will open with agents, which have become common knowledge for everyone,
and from then on, the focus will primarily be on Unreal Engine source code analysis.
- Agent principles learned through Claude code imitation

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Upcoming UE5 Source Code Analysis Topics (Order TBD)
-- UE5 Memory Management (GC)
-- UE5 Multi-threading and Asynchronous Programming (Async)
--UE5 Reflection and UHT Code Analysis
-- UE5 UBT and Build Pipeline
-- UE5 Game Framework (Main Loop, Actor, Component System, etc.)
-- Introduction to DX12 for UE5 Code Analysis
-- UE5 Rendering (DX12 RHI)
-- UE5 Network (IRIS)
-- UE5 Animation
...
-- Final Boss: UE5 Motion Matching

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Description:
Now that AI has taken over content development, game programmers have no choice but to move upward.


In the era of Physical AI, the value of simulation is bound to increase,
which is why studying Unreal Engine in greater depth is highly significant.
Our team views two topics as particularly promising:
- [1] Implementation of large-scale simulations using Unreal Engine
- [2] AI agent characters utilizing CPC (Co Playable Character)


Accordingly, we intend to prepare for the era of Physical AI by narrowing the curriculum's focus to [studying core AI concepts / analyzing Unreal Engine source code].


In fact, looking at job postings from some companies, you can see that the recruitment rate for Unreal Engine experts is increasing.

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[Excerpt from Krafton TERA 2 Job Posting]

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Thank you.

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