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[Reading Challenge] Master Game Design in 4 Weeks: Let's finish "Yuriring's Practical Game System Design" together!

System design is the field of designing the framework and rules of a game. It involves defining the flow of the play experience, what is permitted, and even the exceptions that arise in various situations. As such, system design is not a specialized niche for a specific role, but a fundamental skill and a core competency required for all game designers. Without a solid foundation at this stage, it becomes difficult to find direction in subsequent tasks, and the persuasiveness and quality of the design can easily be compromised. This 4-week reading challenge features the new release from the renowned lecture series, "Yuriring's Practical Game System Design." This book follows the professional workflow of a system designer like a tutorial, covering everything from designing intent and system structuring to rule design (and diagramming), data table configuration, UX/UI integration, and writing system design documents. It is a guide that teaches you step-by-step how to transform intuition-based design into logic and standards. In particular, it uses professional language to accurately address rule conflicts, priorities, and exception handling—the areas where system design is most prone to failure—and provides guidance on "how to design and how to communicate." This allows you to develop the ability to refine "seemingly good ideas" into clear systems that a team can actually implement and operate. We hope this 4-week challenge of reading, questioning, and studying together will be more than just reading; we hope it serves as training to elevate your thinking and practical skills as a game designer to the next level.

Game Planning
book-challenge

21개 수업 학습

5회 미션 수행

질문하고 즉시 답을 얻어요.

한빛 마일리지 2만 점 (최대)

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4.8

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Hanbit Media publishes IT practical guides such as QA and graphics for general users, as well as programming, computer science, IT essays, and Realtime (e-books) for IT professionals, under the motto of "Opening the IT world through books."

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System design is the field of designing the framework and rules of a game. It involves organizing everything from how the player experience flows and what is permitted to how exceptions are handled in specific situations. Therefore, system design is not just a specialized area for a particular role, but a fundamental skill and the core of practical competence required for all game designers. If you fail to build a solid foundation at this stage, it becomes difficult to find direction in your overall work later on, and the persuasiveness and completeness of your design can easily falter.


This 4-week reading challenge is held in conjunction with the new release from the renowned lecture series, 『Yuriring's Practical Game System Design』. This book organizes the workflow of a system designer step-by-step, following it like a tutorial—from designing planning intentions to system structuring, rule design (and diagramming), data table configuration, UX/UI connection, and writing system specifications. It is a book that teaches you step-by-step how to transform designs that relied on intuition into ones based on logic and standards.


In particular, it accurately identifies the points where system design is most likely to falter—such as rule conflicts, priorities, and exception handling—using professional industry terminology, and guides you on "how to design and how to communicate" them. Thanks to this, you can develop the ability to organize "plausible ideas" into clear systems that a team can actually implement and operate.


I hope this four-week challenge of reading, questioning, and studying together becomes more than just simple reading, but a training ground that elevates the thinking skills and practical capabilities required of a game designer to the next level.

2월

8일

챌린지 시작일

2026년 2월 8일 PM 03:00

챌린지 종료일

2026년 3월 8일 PM 02:30

챌린지 커리큘럼

All

26 lectures

Course Materials:

챌린지에서 배워요

  • Understand the roles and perspectives of a system designer and define game goals and design intent as clear design criteria.

  • By breaking down the system into structures and establishing rules, you can design an unwavering rule system by organizing priorities, exception handling, and rule conflicts.

  • You can design data tables (schema/items/relationships) that transform rules into implementable forms and gain practical experience through real-world cases.

  • I can logically plan user experience flows and screen components by connecting UX/UI with the system.

Recommended for
these people

Who is this course right for?

  • Game Designer · Game Scenario Writer: Building the Game's Framework

  • An aspiring game industry professional curious about the difference between game system design and content design.

  • Game developers and art designers who are curious about "the work of a game designer"

  • A solo game developer responsible for everything from planning to distribution.

Need to know before starting?

  • Experience playing the game

Reviews

All

3 reviews

5.0

3 reviews

  • mindcompass님의 프로필 이미지
    mindcompass

    Reviews 37

    Average Rating 4.8

    5

    100% enrolled

    It was a great opportunity to gain an overall understanding of game system design. I think I was able to complete at least one full reading thanks to the challenge. If you host a challenge for the other book, 'AI Game Development with Codex,' I will definitely participate!

    • zjaxjrhkd1007014님의 프로필 이미지
      zjaxjrhkd1007014

      Reviews 1

      Average Rating 5.0

      5

      33% enrolled

      • waktaverse246118님의 프로필 이미지
        waktaverse246118

        Reviews 1

        Average Rating 5.0

        5

        62% enrolled

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