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오류질문

24.03.30 17:36 작성 조회수 105

0

LoginId:ec562db7476f7bdf4937b6a64bee3512

EpicAccountId:91a6d7e499ba484bb30b7d42f941c5ba

Unhandled Exception: EXCEPTION_INT_DIVIDE_BY_ZERO

UnrealEditor_ArenaBattle!AABCharacterPlayer::UpdateMeshFromPlayerState() [C:\Users\gwp\Documents\Unreal Projects\UE5_Part3\UnrealProgrammingPart3\Source\ArenaBattle\Character\ABCharacterPlayer.cpp:559]

UnrealEditor_Engine!APlayerController::OnPossess() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\PlayerController.cpp:835]

UnrealEditor_ArenaBattle!AABPlayerController::OnPossess() [C:\Users\gwp\Documents\Unreal Projects\UE5_Part3\UnrealProgrammingPart3\Source\ArenaBattle\Player\ABPlayerController.cpp:67]

UnrealEditor_Engine!AController::Possess() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Controller.cpp:333]

UnrealEditor_Engine!AGameModeBase::FinishRestartPlayer() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\GameModeBase.cpp:1343]

UnrealEditor_Engine!AGameModeBase::RestartPlayerAtPlayerStart() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\GameModeBase.cpp:1287]

UnrealEditor_Engine!AGameModeBase::RestartPlayer() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\GameModeBase.cpp:1238]

UnrealEditor_Engine!AGameMode::HandleMatchHasStarted() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\GameMode.cpp:208]

UnrealEditor_Engine!AGameMode::SetMatchState() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\GameMode.cpp:341]

UnrealEditor_Engine!AGameMode::StartMatch() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\GameMode.cpp:201]

UnrealEditor_ArenaBattle!AABGameMode::StartPlay() [C:\Users\gwp\Documents\Unreal Projects\UE5_Part3\UnrealProgrammingPart3\Source\ArenaBattle\Game\ABGameMode.cpp:114]

UnrealEditor_Engine!UWorld::BeginPlay() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\World.cpp:4882]

UnrealEditor_Engine!UGameInstance::StartPlayInEditorGameInstance() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\GameInstance.cpp:547]

UnrealEditor_UnrealEd!UEditorEngine::CreateInnerProcessPIEGameInstance() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:3210]

UnrealEditor_UnrealEd!UEditorEngine::OnLoginPIEComplete_Deferred() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:1673]

UnrealEditor_UnrealEd!UEditorEngine::CreateNewPlayInEditorInstance() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:1936]

UnrealEditor_UnrealEd!UEditorEngine::StartPlayInEditorSession() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:2941]

UnrealEditor_UnrealEd!UEditorEngine::StartQueuedPlaySessionRequestImpl() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:1250]

UnrealEditor_UnrealEd!UEditorEngine::StartQueuedPlaySessionRequest() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:1153]

UnrealEditor_UnrealEd!UEditorEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:1777]

UnrealEditor_UnrealEd!UUnrealEdEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:517]

UnrealEditor!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5369]

UnrealEditor!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:202]

UnrealEditor!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:107]

UnrealEditor!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:244]

UnrealEditor!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:282]

UnrealEditor!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]

kernel32

ntdll

 

이 부분에서의 코드가 정상적으로 되어있는거 같은데 이러한 오류가 계속 생겨나고 있습니다

답변 1

답변을 작성해보세요.

0

Unhandled Exception: EXCEPTION_INT_DIVIDE_BY_ZERO 에러로 추정해보건데 PlayerMeshes배열의 요소의 수가 0인듯한데 데이터를 확인해보시겠어요?

박건우님의 프로필

박건우

질문자

2024.04.09

데이터를 어디서 확인을 해봐야 되는건가요?

F9를 눌러 브레이크 포인트찍어 값을 확인하거나 로그를 찍어보세요. Part1강의 참고해도 좋습니다