
Game Designer's Guide to Success Strategies
Rookiss
무료
입문 / Game Planning, game-introduction
4.9
(73)
This lecture covers the reality of game designers that people misunderstand, and the future direction.
입문
Game Planning, game-introduction

Game Designer's Guide to Success Strategies
Rookiss
무료
입문 / Game Planning, game-introduction
4.9
(73)
This lecture covers the reality of game designers that people misunderstand, and the future direction.
입문
Game Planning, game-introduction

Game Designer's Guide to Success Strategies
Rookiss
무료
입문 / Game Planning, game-introduction
4.9
(73)

Game Sound Design for Game Designers: Growing into a Designer Who Leads Audio Quality
machinetutor
₩18
얼리버드
31%
₩12
입문 / Game Planning, Content Planning, game-development, sound, game-introduction
Working as a game designer, you often face moments of uncertainty about how to plan sound design and how to collaborate with the audio team. Questions like "What makes good sound?", "Why does my game lack impact?", and "Why don't scene transitions, UI, combat, and environmental sounds connect into a cohesive experience?" are among the most challenging areas for designers with limited experience. This course is designed for designers with these concerns, explaining sound design principles in a designer's language and helping you understand step-by-step, aligned with actual workflow, what role sound plays in games and how it should be designed. Focusing on core concepts that make up game sound—such as sound direction, impact, feedback, layering, ducking, and trigger design—along with real-world examples, this course is structured to be concrete and practical so that even junior designers without audio expertise can easily understand and immediately apply what they learn to their work. After taking this course, you'll grow from a designer who relies on vague intuition and says "just do it like this" to one who understands various game sound techniques and can proactively lead audio quality.
입문
Game Planning, Content Planning, game-development

Game Sound Design for Game Designers: Growing into a Designer Who Leads Audio Quality
machinetutor
₩18
얼리버드
31%
₩12
입문 / Game Planning, Content Planning, game-development, sound, game-introduction

Game AI Design for Game Planners: Essential Knowledge for Efficient Collaboration with Programmers
machinetutor
₩18
6일만 얼리버드
25%
₩13
입문 / Game Planning, game-development, game-ai, AI, game-introduction
5.0
(2)
This course is designed for game designers who are unsure how to design enemy AI. We'll clearly break down pattern composition, behavior design, and difficulty adjustment methods in a designer's language—concepts that may have seemed vague before. After taking this course, you'll be able to independently determine 'what kind of enemy to design and why,' and communicate confidently with programmers.
입문
Game Planning, game-development, game-ai

Game AI Design for Game Planners: Essential Knowledge for Efficient Collaboration with Programmers
machinetutor
₩18
6일만 얼리버드
25%
₩13
입문 / Game Planning, game-development, game-ai, AI, game-introduction
5.0
(2)
The Art of Combat System Design: Action Adventure & Souls-like
machinetutor
₩23
입문 / Game Planning, game-development, system-design, game-introduction
If you've been struggling with why combat feels frustrating or why the impact doesn't come alive, this course is the solution. We break down the core principles of designing combat systems for action-adventure and souls-like games in the easiest and clearest way possible, helping anyone create systematically designed combat systems based on structured knowledge rather than just 'simple intuition'. Through this course, you'll be able to theoretically systematize what was once vague combat system design and learn the application principles through real examples from various games.
입문
Game Planning, game-development, system-design
The Art of Combat System Design: Action Adventure & Souls-like
machinetutor
₩23
입문 / Game Planning, game-development, system-design, game-introduction
The Secrets of Level Design Revealed by Architecture: How to Design Game Spaces That Move Players' Emotions
machinetutor
₩23
입문 / Game Planning, game-development, game-introduction
3.7
(3)
Level design is the process of meticulous spatial design that naturally guides players, controls tension and relief, and creates memorable moments. In this course, you'll learn how to apply spatial design principles that architects have used for hundreds of years to games. After taking this course, you'll become a game planner or level designer who thinks first about "What emotions will this space give to players, and what actions will it induce?" rather than simply "Put a wall here and place a door there."
입문
Game Planning, game-development, game-introduction
The Secrets of Level Design Revealed by Architecture: How to Design Game Spaces That Move Players' Emotions
machinetutor
₩23
입문 / Game Planning, game-development, game-introduction
3.7
(3)
First Encounter with Game Design: Rules, Experience, Documentation, Designer
machinetutor
₩18
입문 / Game Planning, documentation, career-development, game-introduction
This is an introductory course that provides a comprehensive overview of the world of 'game planners,' the invisible designers of games. It introduces ideas, rules, experiences, documentation, and various work tools and methods that planners need to know.
입문
Game Planning, documentation, career-development
First Encounter with Game Design: Rules, Experience, Documentation, Designer
machinetutor
₩18
입문 / Game Planning, documentation, career-development, game-introduction

Introduction to Game Studies
nowcampus5403
무료
입문 / game-introduction
4.8
(50)
This course examines the overall aspects of games and various elements of games from a humanistic perspective. The lectures will be based on a textbook called 'Game Textbook'.
입문
game-introduction

Introduction to Game Studies
nowcampus5403
무료
입문 / game-introduction
4.8
(50)