[Rookiss Live Seminar] Introduction to Startups in the AI Era
The AI era is advantageous for solo development, so the time has come for everyone to take an interest in entrepreneurship and startups. I've prepared a seminar as an introduction to the various things that will happen when you start a startup.


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Hello, this is Rookiss.
Summary: I am announcing a curriculum featuring a groundbreaking new approach.
Curriculum Orientation: [2027 Game Programmer Employment Strategy Guide] https://inf.run/KMupq
Start Date: 2026/06/20 (Saturday 8:00 PM)
*** Scheduled for Sat/Sun 8:00-11:00 PM, but subject to change ***
Lecture Location:
- Live Broadcast: YouTube ( https://www.youtube.com/@RookissAI )
- Schedule Announcements: Discord Channel ( https://discord.gg/3hJHnCFahc )
- Inflearn Recorded Online Course: To be opened later
Format:
Starting from this curriculum, we are adopting a [freemium] model for the first time.
- [Free] The lecture content will be delivered through free live broadcasts on YouTube,
- [Paid] while refined review/permanent collection courses will be sold as paid video lectures.
By utilizing this two-track strategy, we aim to reduce the burden on job seekers and promote long-term growth.
======================================================
Learning Categories:
- Utilization of AI (LLM, Agent replication, etc.)
- Unreal Engine source code analysis (specifically, Network/Rendering/Animation)The topics starting on June 20, 2026, will open with agents, which have become common knowledge for everyone,
and from then on, the focus will primarily be on Unreal Engine source code analysis.
- Agent principles learned through Claude code imitation

Upcoming UE5 Source Code Analysis Topics (Order TBD)
-- UE5 Memory Management (GC)
-- UE5 Multi-threading and Asynchronous Programming (Async)
--UE5 Reflection and UHT Code Analysis
-- UE5 UBT and Build Pipeline
-- UE5 Game Framework (Main Loop, Actor, Component System, etc.)
-- Introduction to DX12 for UE5 Code Analysis
-- UE5 Rendering (DX12 RHI)
-- UE5 Network (IRIS)
-- UE5 Animation
...
-- Final Boss: UE5 Motion Matching


======================================================
Description:
Now that AI has taken over content development, game programmers have no choice but to move upward.
In the era of Physical AI, the value of simulation is bound to increase,
which is why studying Unreal Engine in greater depth is highly significant.
Our team views two topics as particularly promising:
- [1] Implementation of large-scale simulations using Unreal Engine
- [2] AI agent characters utilizing CPC (Co Playable Character)
Accordingly, we intend to prepare for the era of Physical AI by narrowing the curriculum's focus to [studying core AI concepts / analyzing Unreal Engine source code].
In fact, looking at job postings from some companies, you can see that the recruitment rate for Unreal Engine experts is increasing.
[Excerpt from Krafton TERA 2 Job Posting]
======================================================Thank you.
Hello, this is Rookiss.
This is the June seminar.
https://inf.run/HLzQY
Topic: [Free Live] 2027 Game Programmer Employment Strategy Guide
Schedule: 2026/06/14 (Sunday 8pm~10pm)Content:
Does the future of game programmers in the AI era
feel bleak to you?
Unity vs. Unreal?
Client vs. Server?
University vs. Academy?
...
What's the point of worrying about it all day?
Anyway, no matter what you do, under the current circumstances, it won't work.
So, is there really no way?
If so, what should we do for a living from now on?Even if there is no answer for this year,
let's set a guideline while preparing for 2027.
Topics covered in broad terms:
- [1] Why 98% of traditional game programming study methods have become meaningless
- [2] The dawn of the fusion between Physical AI and games (feat. Jensen Huang Certified)
- [3] What should you study?
- [4] Surprise newsHello, this is Rookiss.
Lecture Link: https://inf.run/nSuNs
This time, a lecture with a style different from previous ones,
[Grit's Claude Co-work for Beginners — No-code Work Automation for Office Workers], has been released.It is clear that office workers, who make up the majority of the workforce,
must also actively utilize AI in line with the trends of the times.
However, Claude Code, terminals, and coding tasks can feel difficult.
While everyone says it's easy with just a few clicks of AI, you might feel anxious
thinking it's only hard for you, and even after learning, you may find it difficult to actually use in your daily life.
But in the first place, why use a sledgehammer to crack a nut?
For basic office tasks, another pillar being pushed by Anthropic - Claude Cowork - is more than enough.
Grit worked in the LG Electronics Overseas Sales Department for a long time, experiencing various types of documentation
and putting much thought into repetitive tasks and inefficiency.
This time, by organizing the AI functions used usefully in daily life,
the No-Code Work Automation for Office Workers course has been prepared.
Thank you!Hello! This is Rookiss.
https://inf.run/ePxdM
[Lightning Live] Rookiss's Pinpoint Lesson: Regarding the AI Omakase Study Challenge Pilot LectureSchedule: 2026/05/24 (Sunday 8 PM - 10 PM)
Cost: Free
Topic: May Challenge Pilot Lecture
These days, as society is quite unsettled due to AI,
our team is also moving busily to find new curriculums and directions.The new challenge we are launching this time
features unconventional pricing + recruiting a large number of people to lead them in the long term,
and is being planned as a long-term challenge to support entrepreneurship/employment/growth in the AI era.
The most important aspect of the challenge is the harmony between [Main Weapon] AI + [Sub Weapon] Domain, but
since there still seem to be more cases than expected where it is misunderstood as a game development challenge,
after much consideration, we have decided to conduct only the first day's lecture as an open lecture (Lightning Live)
so that everyone can experience the method and direction of the lecture.
Only the first day's lecture on Sunday will be held in (Lightning Live) full public mode,
and Day 2 will begin on Monday, at which point the live session will take place within the main course.========================
In this session,
- [TERRAN] Claude Code x Web Server/Network (Naturally learning through asynchronous online game production)
- [TERRAN] Claude Code x Python (Python Reading Speedrun and Product Creation)

I am considering a combination of the two.
Even if it gets tedious in the long run, I plan to include AI studies in the curriculum,
and the starting point for that will be an introduction to Python.Challenge Link https://inf.run/473or
Participation Fee: 49,500 KRW
Schedule: 2026/05/24 ~ 2026/06/20
Live Schedule: Mon, Tue, Wed, Thu, Fri, Sat (1-2 hours at 8 PM) conducted according to the schedule announcement. At least 20 hours or more per month.
Goal: Establish a study routine, build up your strength with a long-term perspective of 2-3 years to prepare for the era of Physical AI.
Fields: Zerg (LLM and AI Core), Terran (AI Application / Entrepreneurship), Protoss (UE5) related
Topics: Select and proceed with 2 topics each month. If a topic is finished early, proceed to the next lecture (Active)
A world where employment is no longer guaranteed.
No matter what you study, there is also no guarantee that you can outrun the pursuit of AI.
We need the wisdom to study a wide range of fields while constantly looking for opportunities.
At the same time, we must not drift away from the great wave that is AI.
The theory sounds plausible, but today's survival is the immediate problem—so what should we do?Experienced newcomers might have some savings, but
new graduates and job seekers lack even the smallest safety net.
Even if they work part-time jobs to survive, their bank accounts quickly empty out due to housing and food costs,
making it inevitable that studying for the future and basic survival drift further apart.In response to this reality, Rookiss is shifting the direction of the challenge.
We will take the lead in sharing people's burdens.
By operating the challenge unconventionally with minimal costs,
we intend to cover the losses later through government funding.In 2-3 years, the main force of the AI invasion, Physical AI, will be approaching.
If we don't prepare in advance, the gap will only widen further,
and after that, there won't even be an opportunity for a reversal.
We will soon begin long-term intensive training to prepare for the AI era.https://inf.run/xnBd9
Live Guerrilla Seminar
Date: 2026/05/19 (Tuesday)
Topic: How to prepare for the future of the AI era, which will become even gloomier at a time when employment is difficult
Since the last seminar, "that" question coming from many people remains unchanged.
But what should I do when I can't get a job?
Starting a business isn't the answer for my personality, so what other alternatives are there?
But there's no support and I don't have the strength to endure the present, so what should I do then?If you are used to an environment where there are always formulas and correct answers,
you may not be accustomed to finding new paths.
For those individuals, I am holding a guerrilla seminar to further explain the solutions I have in mind.
The general contents are as follows.Future direction and predictions from the perspective of running an education company
So, what should people do? (Proposing a formula in if - else if - else mode)
Second half challenge and government-funded program schedule
Others:
The previously announced challenge recruitment has been canceled, and a re-recruitment with a more unconventional format is scheduled.
Related details will be shared during the live session.The third quarter of 2026 will be conducted under the theme of [100% AI-based Game Development].
Looking around, games still seem to be the most accessible domain.
In line with the trends of the times, we will research how to release games on itch.io and Steam using 100% AI,
while quickly filling in server knowledge to ensure there are technical takeaways.
We are aiming for a [Royal Roader] path that goes from Single-player -> Asynchronous -> MMO in a three-part series without any prior knowledge.
Although this course is fundamentally designed as an online lecture,
we will also conduct Challenge Lives to point out key highlights in real-time every week.
Course Enrollment Link
https://inf.run/1d4iF
Course-related Seminar Link:
https://inf.run/qzZjv
Challenge Summary:
This is the EARLY ACCESS version of the course being produced as an online lecture.
- Recordings of the Challenge Lives will also be provided.
- These will also be added to the online course by default.
Challenge Live Sessions:
Live sessions will be held for 2 hours every Sunday for 4 weeks,
briefing the overall summary and direction of the content.
Capacity: 100 people
Live Schedule:
At least 4 weeks (Every Sunday 8pm~10pm)
Since the live sessions continue until the course is completed, the schedule may be extended by 1-2 weeks depending on progress.
The second lecture in Rookiss's Pinpoint Lesson series is
[HTML/JS-based 2D/3D Game Development].Would you believe it if I told you all of this was made with AI?
In fact, all the game art was created in just 30 minutes using AI with refined prompts.
No one may have noticed yet, but the era of the 1-person indie game developer, who utilizes AI for everything from planning and art to programming,
has truly x100 arrived.
If this level is possible even now, aren't you excited for what's coming in 1 or 2 years?
Let's start practicing the 100% AI development routine now,
and wait for the upcoming changes in Unity/Unreal AI.
The core of an agent is the LLM, and the LLM's native language is text.
We naturally used Unity and Unreal for game development,
but in a way, the web environment, where everything is controlled by text, is the agent's home ground.
In fact, if you're prototyping or aiming for solo game development,
an environment where 100% of the process can be controlled by AI is the best.
HTML/JS-based games might seem to lack depth,
but with the emergence of Three.js and WebGL, we can now utilize GPUs even in a web environment.
Therefore, the rendering knowledge you've been studying is now a subject that can be applied identically to the web.
Furthermore, did you know that the famous [Vampire Survivors]
initially started on itch.io as a JS-based game?
Now our strategy is clear.
- Come up with an idea and quickly create a prototype.
- Release it on itch.io.
- If the response is good, put in more effort and release it on Steam.
Let's refine this pipeline and conquer the new domain of games.By the end of the year, I am planning a three-part series for Rookiss's Pinpoint Lesson - Claude Code x Games.
- Part 1. (100% AI + HTML/JS + 2D/3D Game Development) << Current Lecture
Planning Intent: Domain knowledge for releasing single-player games on itch.io with just an AI click
Prerequisites: None
Planned Content:Single game prototyping using Claude code (2D/3D game development)
Understanding of web apps/local apps (inherent limitations of the web, etc.)
Web technologies (Canvas, SVG, 3D, ...)
Understanding of 2D/3D games
Basic rendering knowledge and optimization
Understanding of game engines and building a custom engine
Refining art styles and managing assets through operational tools
itch.io Launch and Monetization
- Part 2.(100% AI + Asynchronous Online Game/Network)
Planning Intent: Server/network domain knowledge for launching asynchronous online games with AI assistance
Prerequisites: Basic knowledge of game development covered in Part 1
Content under consideration:Game prototyping & server integration using Claude code
Utilization of Web Servers/WebSockets, Distribution Design
Database
Network Theory
Security and Certificates
Cloud Operations
Serverless Architecture
Creating an Admin Management Tool (Mockup of a backend server using AI)
- Part 3.(100% AI + Seamless MMORPG)
Planning Intent: It's finally here! Challenging the Seamless MMO without zones
Prerequisites: Basic knowledge of game development from Part 1 + Network/Web knowledge covered in Part 2
Contents under consideration:MMORPG using Claude code
Operating System and Thread Theory
Creating your own C# server engine using AI assistance
Area Partitioning and AOI Processing Techniques
Advanced MMO methodologies such as the Actor model and Ghost Zones
Server topology design, considerations on RvR, etc.
Creation of operation tools
Released a solo-developed MMORPG on itch.io / Steam.
Thank you!
https://inf.run/qzZjv
Hello!
Following requests from several people,
I have opened the recording of yesterday's live seminar as a free online course.
Title:
[Rookiss Live Seminar] Claude Code x Games - Introduction to Solo Entrepreneurship Fields Worth Challenging Using AI
Table of Contents:
Part-1. Study Direction
Part-2. Game Domain
Part-3. AI-Based Game DevelopmentThank you!

