This course will teach you how to use the Unity Engine and the features it provides, and how to manage it efficiently.
[MMORPG series learning with C# and Unity] Curriculum related
Hello, this is Rookiss.
Part 5 recording has started,
The curriculum order and content that was initially announced
There are some changes so we are giving advance notice.
Actually, I was worried about whether the chicken came first or the egg.
I think it would be appropriate in terms of order to handle the DB first and then the web server.
It will proceed differently from the announced order.
Not in the above order
This is how we plan to proceed.
And I was afraid that if I tried to include too much content, the depth would become ambiguous.
I've stripped down some of the details and included only the most important ones.
Part 5: DB
The recording has already been going on for about 6 hours, and rather than including all sorts of things about the database,
I am currently developing a course focusing on RDBMS, which is the most important in MMO.
I will briefly look at Entity Framework while working on a web server when I have a chance, but I will not look at it in depth.
NoSQL (Redis) can be included or excluded depending on the amount of RDBMS.
On the other hand, for SQL, we plan to cover everything from basic grammar to performance analysis (tuning) in more depth.
Part6: WebServer
The original plan was to practice ASP.NET <-> React or Vue integration, but
I don't think it fits the purpose of the series being done only in C#.
Let's leave the JS side content aside and focus on ASP.NET itself (MVC and WebAPI).
I'm planning a lecture on implementing something like a ranking server by connecting it with Unity.
Of course, in Korea, Node.JS and Java are used more than .NET Core.
I'm still a little worried about the curriculum.
I guess I'll have to think about it more once Part 5 is finished!
thank you