This Maya hard surface modeling course is packed with the expertise of Wonjae Kim, creator of "Titanfall." This course covers the fundamentals of modeling and texturing for aspiring hard surface modelers. Using real-world products, it covers everything from the basics of modeling to Xnormal, efficient texturing, and rendering, making it a valuable resource for anyone. The course details the Maya modeling process, making it easy for anyone to follow. It also delves into the UV mapping process and delves into creating normal maps using NDO, a crucial tool in next-generation pipelines. The course concludes with a Mamuset render. This practical tutorial covers everything from modeling to texturing step-by-step, showcasing techniques used in actual game production .
2. Helpful people
Beginners who want to learn modeling
Anyone who has basic modeling knowledge but needs practice with more practical examples
Students in related departments
Anyone interested in hard surfaces
3. Technology covered
How to Make a Game Model
Maya
High-poly modeling
How to create detailed normal maps using NDO, efficient color, spec, and glass textures
4. Introduction of knowledge sharers
Kim Won-jae
Games worked on by Respawn Entertainment Senior 3D Artist
Titanfall
Titanfall 2 (working title)
5. Related Courses
Recommended for these people
Who is this course right for?
3D Modeling Beginner
Anyone who wants to learn modeling techniques for game and film production
Anyone interested in hard surface modeling using Maya
Anyone who wants to learn high-quality texturing and UV layout techniques.