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[2026] Unity Engine Beginner All-in-One

This contains everything you need to know for Unity engine-based game development in 2026! AI will likely handle the coding anyway, but you still need to know the essentials to give proper instructions! It covers more detailed content than the previous series on building with C# and Unity. This content is a refined version of what was covered in the previous [Game Development Challenge].

(4.3) 3 reviews

90 learners

Level Beginner

Course period Unlimited

game-programming
game-programming
Unity6
Unity6
game-programming
game-programming
Unity6
Unity6

News

4 articles

  • rookiss님의 프로필 이미지

    https://rookissai.netlify.app/

    Hello,
    the government-funded course (Tomorrow Learning Card for Employees) has begun.

    Among the Inflearn courses we operate, the following three courses are eligible for government funding:
    - [2026 Unity All-in-One]
    - [Introduction to Unreal Engine 5 (UE5) Multiplayer Game Development Lv.1: Listen Server]
    - [Learning Gameplay Framework through Unreal Engine 5 (UE5) Source Code Analysis]

    If you issue a Naeil Baeum Card, you can take the courses at a discount of up to 93% off the regular price.
    In the second half of the year, an additional government-funded lineup through KDC is scheduled to be prepared.

    Thank you!

    0
  • rookiss님의 프로필 이미지

    Hello!


    1. Regarding the release of the first lecture based on interactive teaching materials


      After studying Claude Code, a minimum level of CS knowledge is required for development.
      In this lecture, we focus on easily mastering the computer science fundamentals for Claude AX development by visualizing all content through a unique 3D production method.

      https://inf.run/frmoX

      image.pngimage.png

      Take a look at this new-concept textbook created with heart and soul!

    2. Regarding Benefits for Existing Purchasers
      For those who have already enrolled in the previously released [KDC] Rookiss's Pinpoint Lesson - Introduction to Claude Code,
      we plan to automatically provide this course even if you do not enroll in it separately. (This will be processed through Inflearn inquiries tomorrow.)
      The KDC course was uploaded for government-funded promotion scheduled to start in September,
      but more people than expected have been purchasing it at a high price(?).
      Therefore, we would like to offer the benefit of receiving additional upcoming Claude Code course series as well.



      Thank you!

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  • rookiss님의 프로필 이미지

    Hello, this is Rookiss.

    With the arrival of the mammoth-sized ecosystem disruptor UE6,
    we are urgently holding a guerrilla live seminar.


    Schedule: 2026/06/28 (Sunday 8pm)
    Location: Inflearn Live
    Topic: I'm a UE5 Master, but a Newbie in UE6? — Game development where everyone starts over fairly from Level 1

    https://inf.run/1mZ7g


    Thank you!

    0
  • rookiss님의 프로필 이미지

    Hello, this is Rookiss.


    Summary: I am announcing a curriculum featuring a groundbreaking new approach.
    Curriculum Orientation: [2027 Game Programmer Employment Strategy Guide] https://inf.run/KMupq

    Start Date: 2026/06/20 (Saturday 8:00 PM)
    *** Scheduled for Sat/Sun 8:00-11:00 PM, but subject to change ***

    Lecture Location:
    - Live Broadcast: YouTube ( https://www.youtube.com/@RookissAI )
    - Schedule Announcements: Discord Channel ( https://discord.gg/3hJHnCFahc )
    - Inflearn Recorded Online Course: To be opened later

    Format:

    image.png

    Starting from this curriculum, we are adopting a [freemium] model for the first time.
    - [Free] The lecture content will be delivered through free live broadcasts on YouTube,
    - [Paid] while refined review/permanent collection courses will be sold as paid video lectures.
    By utilizing this two-track strategy, we aim to reduce the burden on job seekers and promote long-term growth.


    ======================================================

    Learning Categories:
    - Utilization of AI (LLM, Agent replication, etc.)
    - Unreal Engine source code analysis (specifically, Network/Rendering/Animation)

    The topics starting on June 20, 2026, will open with agents, which have become common knowledge for everyone,
    and from then on, the focus will primarily be on Unreal Engine source code analysis.
    - Agent principles learned through Claude code imitation

    image.pngimage.png


    Upcoming UE5 Source Code Analysis Topics (Order TBD)
    -- UE5 Memory Management (GC)
    -- UE5 Multi-threading and Asynchronous Programming (Async)
    --UE5 Reflection and UHT Code Analysis
    -- UE5 UBT and Build Pipeline
    -- UE5 Game Framework (Main Loop, Actor, Component System, etc.)
    -- Introduction to DX12 for UE5 Code Analysis
    -- UE5 Rendering (DX12 RHI)
    -- UE5 Network (IRIS)
    -- UE5 Animation
    ...
    -- Final Boss: UE5 Motion Matching

    image.pngimage.pngimage.png


    ======================================================

    Description:
    Now that AI has taken over content development, game programmers have no choice but to move upward.


    In the era of Physical AI, the value of simulation is bound to increase,
    which is why studying Unreal Engine in greater depth is highly significant.
    Our team views two topics as particularly promising:
    - [1] Implementation of large-scale simulations using Unreal Engine
    - [2] AI agent characters utilizing CPC (Co Playable Character)


    Accordingly, we intend to prepare for the era of Physical AI by narrowing the curriculum's focus to [studying core AI concepts / analyzing Unreal Engine source code].


    In fact, looking at job postings from some companies, you can see that the recruitment rate for Unreal Engine experts is increasing.

    image.png

    [Excerpt from Krafton TERA 2 Job Posting]

    ======================================================

    Thank you.

    0

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