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Absolute Course! Unity 6 - Building Backend Systems with UGS

This lecture covers how to easily implement game backend systems using UGS (Unity Gaming Service). You will practice essential features such as Guest and Username/Password authentication, game data storage, leaderboards, and Remote Config. UGS has built a perfect ecosystem with Unity, preparing a practical course for easy learning without entry barriers, allowing immediate application to your projects.

(5.0) 6 reviews

119 learners

Level Basic

Course period Unlimited

Unity
Unity
backend
backend
authentication
authentication
leaderboard
leaderboard
database
database
Unity
Unity
backend
backend
authentication
authentication
leaderboard
leaderboard
database
database
indiegamemaker님의 프로필 이미지

We're announcing the opening of the ECS/DOTS Programming Master Class.

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Sorry. There was an error with the link, so I'm resending it. 😭😭

Hello. I'm Jaehyun Lee.

I opened the Ultimate Unity Course - ECS/DOTS Programming Master Class course.

Based on multithreading and memory optimization, Unity's next-generation development approach - we've prepared a foundational course on ECS programming. Since it's a completely different concept from traditional Unity development methods, it has been a field with high entry barriers for beginners.

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We prepared approximately 30 sample projects to develop an optimal curriculum that can gradually increase the learning difficulty, so we believe you will have no trouble studying the ECS development environment.

Key Learning Content:

  • IComponentData, ISystem, Authoring Pattern

  • Parallel Processing Using Burst Compilation and IJobEntity

  • SRP Batcher Configuration and GPU Instance Utilization

  • Unity Physics and ITriggerEventsJob for Collision Handling

  • Hybrid pattern using MonoBehaviour and ECS together

  • Dynamic Entity Management Techniques Using EntityCommandBuffer

You can check the detailed information on the following course introduction page.

https://inf.run/352Jh

Thank you.

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