Absolute Course! Unity 6 - Building Backend Systems with UGS
This lecture covers how to easily implement game backend systems using UGS (Unity Gaming Service). You will practice essential features such as Guest and Username/Password authentication, game data storage, leaderboards, and Remote Config. UGS has built a perfect ecosystem with Unity, preparing a practical course for easy learning without entry barriers, allowing immediate application to your projects.
119 learners
Level Basic
Course period Unlimited
We're announcing the opening of the ECS/DOTS Programming Master Class.
ECS/DOTS Programming Master Class opening news is here.

Hello. I'm Jaehyun Lee.
I have opened the Ultimate Unity Course - ECS/DOTS Programming Master Class course.
Based on multithreading and memory optimization, Unity's next-generation development approach we have prepared a foundational course on ECS programming. Since it's a completely different concept from traditional Unity development methods, it has been a field with high entry barriers for beginners.

We prepared approximately 30 sample projects to develop an optimal curriculum that can gradually increase the learning difficulty, so we believe you will have no trouble studying the ECS development environment.
Key Learning Content:
IComponentData, ISystem, Authoring Pattern
Parallel Processing Using Burst Compilation and IJobEntity
SRP Batcher Configuration and GPU Instance Utilization
Unity Physics and ITriggerEventsJob for Collision Handling
Hybrid pattern using MonoBehaviour and ECS together
Dynamic Entity Management Techniques Using EntityCommandBuffer
You can check the detailed information on the following course introduction page.
Thank you.


