Absolute Masterclass! Unity6 - Network Game Development Masterclass (Part 1)
This is a process to enhance the understanding of fundamental theories, development methods, and aspects to consider due to the unique characteristics of network games, for developers new to network games. It covers the process of developing a tank battle game utilizing Photon PUN2, which is highly effective for lightweight games.
Network Game Development Part3 - Netcode for GameObject Open
Hello everyone, this is Jaehyun Lee.
I've opened a Netcode for GameObject 2D RPG tutorial.

This course covers the process of learning Netcode for GameObjects(NGO) step by step, from the basics to lobby, relay, and matchmaking. In the course, you'll practice 2D RPG game development based on tilemaps and learn network game development techniques by applying Netcode features.

In particular, we utilize APIs that more conveniently support network game development through the Multiplayer Service newly provided starting from Unity 6. Accordingly, we have structured the course so that you can first learn the existing Lobby and Relay features, then implement random matchmaking functionality using Multiplayer Service.

