Absolute Course! Unity 6 - Network Game Development Masterclass (Part3): 2D RPG Development with Netcode
This is a course where you create a mini RPG 2D game to learn 2D development techniques, and then learn the process of converting the completed game into a network game by transitioning it to Netcode for GameObject. It covers various essential tilemap functions for 2D games, and is designed to naturally help you learn clean code writing techniques that adhere to SOLID principles. Additionally, this is a lecture that builds the foundation for network games using the updated Netcode API in the latest Unity 6 version.
104 learners
Level Basic
Course period Unlimited
News
3 articles

Sorry. There was an error with the link, so I'm resending it. 😭😭
Hello. I'm Jaehyun Lee.
I opened the Ultimate Unity Course - ECS/DOTS Programming Master Class course.
Based on multithreading and memory optimization, Unity's next-generation development approach - we've prepared a foundational course on ECS programming. Since it's a completely different concept from traditional Unity development methods, it has been a field with high entry barriers for beginners.

We prepared approximately 30 sample projects to develop an optimal curriculum that can gradually increase the learning difficulty, so we believe you will have no trouble studying the ECS development environment.
Key Learning Content:
IComponentData, ISystem, Authoring Pattern
Parallel Processing Using Burst Compilation and IJobEntity
SRP Batcher Configuration and GPU Instance Utilization
Unity Physics and ITriggerEventsJob for Collision Handling
Hybrid pattern using MonoBehaviour and ECS together
Dynamic Entity Management Techniques Using EntityCommandBuffer
You can check the detailed information on the following course introduction page.
Thank you.
ECS/DOTS Programming Master Class opening news is here.

Hello. I'm Jaehyun Lee.
I have opened the Ultimate Unity Course - ECS/DOTS Programming Master Class course.
Based on multithreading and memory optimization, Unity's next-generation development approach we have prepared a foundational course on ECS programming. Since it's a completely different concept from traditional Unity development methods, it has been a field with high entry barriers for beginners.

We prepared approximately 30 sample projects to develop an optimal curriculum that can gradually increase the learning difficulty, so we believe you will have no trouble studying the ECS development environment.
Key Learning Content:
IComponentData, ISystem, Authoring Pattern
Parallel Processing Using Burst Compilation and IJobEntity
SRP Batcher Configuration and GPU Instance Utilization
Unity Physics and ITriggerEventsJob for Collision Handling
Hybrid pattern using MonoBehaviour and ECS together
Dynamic Entity Management Techniques Using EntityCommandBuffer
You can check the detailed information on the following course introduction page.
Thank you.
Hello everyone, this is Jaehyun Lee.
I've opened a Netcode for GameObject 2D RPG tutorial.

This course covers the process of learning Netcode for GameObjects(NGO) step by step, from the basics to lobby, relay, and matchmaking. In the course, you'll practice 2D RPG game development based on tilemaps and learn network game development techniques by applying Netcode features.

In particular, we utilize APIs that more conveniently support network game development through the Multiplayer Service newly provided starting from Unity 6. Accordingly, we have structured the course so that you can first learn the existing Lobby and Relay features, then implement random matchmaking functionality using Multiplayer Service.

