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Absolute Course! Unity 6 - Network Game Development Masterclass (Part3): 2D RPG Development with Netcode

This is a course where you create a mini RPG 2D game to learn 2D development techniques, and then learn the process of converting the completed game into a network game by transitioning it to Netcode for GameObject. It covers various essential tilemap functions for 2D games, and is designed to naturally help you learn clean code writing techniques that adhere to SOLID principles. Additionally, this is a lecture that builds the foundation for network games using the updated Netcode API in the latest Unity 6 version.

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98 learners

Level Basic

Course period Unlimited

Unity
Unity
Network
Network
unity2d
unity2d
Unity6
Unity6
Unity
Unity
Network
Network
unity2d
unity2d
Unity6
Unity6
indiegamemaker님의 프로필 이미지

Network Game Development Part3 - Netcode for GameObject Open

Hello everyone, this is Jaehyun Lee.

I've opened a Netcode for GameObject 2D RPG tutorial.

https://inf.run/iEGYz

Battlefield.gif

This course covers the process of learning Netcode for GameObjects(NGO) step by step, from the basics to lobby, relay, and matchmaking. In the course, you'll practice 2D RPG game development based on tilemaps and learn network game development techniques by applying Netcode features.

09_lobby.gif

In particular, we utilize APIs that more conveniently support network game development through the Multiplayer Service newly provided starting from Unity 6. Accordingly, we have structured the course so that you can first learn the existing Lobby and Relay features, then implement random matchmaking functionality using Multiplayer Service.

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$93.50