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[MMORPG Game Development Series with C# and Unity] Part 6: Web Server

This course covers the overall aspects of web servers required for game development, using the latest ASP.NET Core (Blazor, WebAPI).

(4.9) 94 reviews

3,729 learners

Level Basic

Course period Unlimited

  • Rookiss
REST API
REST API
ASP.NET Core
ASP.NET Core
Web API
Web API
Blazor
Blazor
REST API
REST API
ASP.NET Core
ASP.NET Core
Web API
Web API
Blazor
Blazor

Regarding new lecture updates

Hello, this is Rookiss, who is currently serializing [MMORPG series made with UE and C++].

Today's lecture [Part 4. Game Server (Windows IOCP)] has been uploaded.

As previously announced, Part 3 was skipped for a moment and Part 4 was produced first.

Part 4 covers the essentials that a server programmer should know.
It is structured in a step-by-step learning manner,
Ultimately, we will build a portfolio of C++ IOCP servers.
Multithreading, memory management, network programming, packet serialization, DB connection, etc.
It contains very difficult topics,
For those not familiar with C++, this may be difficult to understand.
Basically, job seekers who want to connect to servers.
Or, it was created for field client developers who are curious about server technology.
And the actual content covered in the lecture
It contains difficult techniques that are heavily inspired by industry code.
So, once you have mastered the lecture content, the task of attaching a server to your personal portfolio is
Your internal energy will build up to a point where you can do it easily.

There is almost no public information on the game server, and even if you go to the few short-term academy classes that are available,
It is a field shrouded in secrecy and mystery, to the point where tuition fees are 300 to 400.
I feel a little sorry while making the lecture public on Infraon.
These are things that I personally learned with great difficulty.
For those who are seriously hoping to pursue a career as a server programmer
I hope this will be a good guide for you.

UE5 was released in Early Access a while ago.
The next lecture will be produced as either [Part 5. UE5] or [Part 3. Data Structure Algorithm], but
I'm still a bit confused about which one to do first.


Finally, we have completed the overall series up to Part 6 content linkage this year.
We plan to start rebuilding Part 2: DX12 from scratch over the next 2-3 months.
(Or I'm also thinking about resetting to DX11.)
There was also a noise issue that was recently announced.
Overall, I think the lecture was made to be difficult to follow.
Personally, there were some parts that I regretted.
Graphics are considered to be an important legacy that will remain for the long term.
We want to produce it again with a new mindset and higher quality.
Please note that the newly created DX lectures will be uploaded in addition to the existing lectures that have already been released.

And next year, I definitely hope to move on to advanced C++ and Unreal source code analysis classes.
It seems like there's still a very long way to go.
Then, I'll see you in the next lecture.

thank you

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