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2. [Unreal System Research Course] UE5 Sparta Class: Advanced Edition

We aim to upgrade your projects with the latest beneficial features of Unreal Engine.

(4.8) 53 reviews

845 learners

Level Basic

Course period Unlimited

Unreal Engine
Unreal Engine
UE Blueprint
UE Blueprint
Unreal Engine
Unreal Engine
UE Blueprint
UE Blueprint

News

12 articles

  • yal님의 프로필 이미지

    Hello, this is YAL! 😀

    I have prepared a game company coding test lecture for job seekers. Since the job market is difficult these days, everyone is having a hard time, so I plan to charge a very low lecture fee, about the price of chicken. It will be updated gradually from now on.

    Having taught many students so far, I know your struggles with coding tests, and I check the game industry coding test trends every year, so this lecture will be very helpful to job seekers. Currently, the lecture is on sale for 2 weeks, so please take advantage of this period! Thank you. Be sure to get a job!

    4
  • yal님의 프로필 이미지

    Hello. I am YAL, a certified Unreal Engine instructor.

    The 'World Partition' + 'HLOD' section, which was currently an optimization session, has been additionally updated.

    For those who have already heard it, please check it out as there are some additional parts added due to the update! 🙂 Thank you.

    0
  • yal님의 프로필 이미지

    Hello! I am YAL, a certified Unreal Engine instructor.
    We are here to deliver the news you have been waiting for, to all of you who have been running with us through the practical and advanced lectures.

    Today we're releasing a course on developing an open-world, GTA-style urban game.
    Create your own structure where cars roll around, citizens move, and the city center comes alive, just like in GTA.
    This is a practical project that uses everything I've learned so far to create a living open world like GTA.

    Lecture contents

    • Large-scale map management based on world partition + data layer

    • Car/Civilian AI automatic spawn and destroy system

    • Vehicle movement and spline-based road design

    • Third-person character creation + custom movement system

    • Weapon modeling using ZBrush, 3Ds Max, and Substance Painter

    • Navigation optimizations for use in world partitions

    If you created your first game in the practical part and deepened its functions in the advanced part, this course will help you bring your skills up to the 'system design level'.

    thank you

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  • yal님의 프로필 이미지

    image.png

    Hello, this is YAL.

    This time, we've updated the part that covers the core elements of the navigation system .

    When building an open world or real-time combat system using Unreal Engine, concepts such as NavMesh cell calculation, dividing areas through filters, and crowd avoidance go beyond simple movement paths and directly affect AI decision-making and game immersion .

    In this part:

    • NavMesh cell calculation principles and usage

    • How to use navigation filters to restrict movement by zone

    • Tips for optimizing navigation generation on large maps

    • How to build two avoidance systems to prevent crowd collisions

    • Real-time terrain reflection using Nav Modifier Volume

    We covered key topics that can help you solve problems you frequently encounter in this field.
    These five lectures alone will give you a broad understanding of AI navigation architecture design .

    0
  • yal님의 프로필 이미지

    image.png

    Hello, this is YAL.

    This part goes into a bit more depth about lumens.

    Here are some real-world examples of situations you might encounter while working on your project.
    I think you will be able to solve most lighting problems through these two lectures.

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  • yal님의 프로필 이미지

    Hello, this is YAL.

    We have added a lecture titled “Game Instance Usage and Examples” that was not included in the existing lectures.

    This lecture will be very useful for the follow-up to the next lecture, 'GTA Mocking', so please make sure to listen to this lecture!

    0
  • yal님의 프로필 이미지

    Hello 🙂 This is YAL.

    It's been a while since I've greeted you all.

    The Unreal Engine C++ course you've all been waiting for has been added.

    It took a while because I planned to explain slightly deep content in an easy way😊😊😊

    I hope it will be helpful as I have compiled it in a concise manner without missing any information.

    There will be more updates in the future, so please look forward to it :)

    0
  • yal님의 프로필 이미지

    The course that develops your ability to read Unreal Engine 5 documentation has been updated.

    It's in the graphics field. I didn't explain it that difficult, so I hope it will be helpful for you guys when you work on your projects 😄

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