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Reviews 7
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Average rating 4.6
Learning content: Explains what happens when we connect to the game. It tells you how the server and client communicate. Study method: In the lecture, we debugged the client and server projects at the same time, but I tried debugging each by opening one client vs window and one server vs window. I set breakpoints for parts I didn't understand and read them slowly, so I was able to proceed with the class without confusion. Difficulty: It was hard at first because of the functions I saw for the first time, but I got used to it as I continued debugging. When I pressed F12 to check what the function was, it became familiar. As I continued, I felt that it wasn't that difficult. Question method: There are many people who posted similar questions to mine on the Q&A board. The instructor was surprisingly kind and I was able to follow along without difficulty. If there were no questions, I posted my own questions. He answers even very basic questions with sincerity. I'm touched when he leaves long answers to short questions. However, sometimes I feel bad when I see someone who doesn't even say thank you for a long answer. I hope everyone asks questions and leaves at least one thank you. Learning Effect: I gained the courage to not be afraid of codes I've never seen before. I gained confidence that I could do it by listening to lectures, debugging, and asking questions. Overall: You can learn the basics of computers, such as multi-threading, communication, and packets. I recommend it because you can learn a lot even if it's not a game.