hwangsangjin's honest review, Game Engine Framework with C++ (Learning Engine Architecture through Sokoban and Shooting Games) course
Reviews 9
Average rating 5
It was great to gain an in-depth understanding of core structures such as the Actor lifecycle, the Tick system, custom RTTI, and the DLL-based separation of the engine and game. Rather than simply following along to implement features, the course consistently highlighted “why it was designed this way,” which left a strong impression on me. Thanks to that, I can now understand the structure of commercial engines much more clearly than before. I recommend it to anyone who has learned about game engine architecture at least once but wants to review the concepts, as well as anyone who wants to properly understand the internal structure of commercial engines!
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