kohmeso's honest review, Game Engine Framework with C++ (Learning Engine Architecture through Sokoban and Shooting Games) course
Reviews 4
Average rating 5
While designing the engine myself using C++, I was able to study C++ syntax along with a perspective on engines, such as why parent functions should be reused, the significance of virtual functions, and which smart pointers to use in specific situations. Additionally, based on this lecture, my understanding of Unreal Engine seems to have improved as well!! I think it's a truly great lecture, and I want to review it once more. Rather than just listening to the lecture, I think it's more efficient to study by building the engine in C++ yourself and adding your own content. It was great because as the need for certain features arose from the content, I could expand and further design the engine from there.
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