Juyeon Kim's honest review, Game Engine Framework with C++ (Learning Engine Architecture through Sokoban and Shooting Games) course
Reviews 1
Average rating 5
This course allows you to understand the internal workings and structures of commercial game engines. Through the process of designing and implementing custom RTTI, actors, and components, I was able to gain hands-on experience with concepts that I previously only vaguely understood regarding how frameworks or commercial engine internals operate. In particular, designing the custom RTTI, object lifecycle, and Tick system served as an opportunity to deeply understand the design philosophy of large-scale engines like Unreal. It is an excellent course where you can learn how to think about scalable architecture beyond simply implementing features.
1

