jyseo's honest review, Game Engine Framework with C++ (Learning Engine Architecture through Sokoban and Shooting Games) course
Reviews 62
Average rating 5
I highly recommend this course to anyone who wants to systematically understand the structure of a game engine before diving into game development! While taking the course, I was able to very easily understand complex engine structures such as the event call flow and ownership relationships leading from Engine ➔ Level ➔ Actor, renderer system design, and double buffering. In particular, while creating a shooting game, I learned in-depth core logic required for actual game development, such as player movement logic using the Tick function, the timing of ammunition creation and destruction, and collision systems between player and enemy bullets. Thanks to the clean lecture notes provided for every session, it was also very easy to review. If you want to build a solid foundation in game engines, be sure to take this course!
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Thank you so much for leaving such a great review. I put a lot of thought into structuring this course so that you could understand how a game engine operates, and I am very glad to hear that you grasped the intended content, such as the Engine → Level → Actor structure, the renderer system, and double buffering. I will continue to strive to create courses that help you understand the principles of game engines and game development. Thank you!
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