Edited
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Reviews 6
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Average rating 3.8
Completed 100% of course
I would not recommend this to game developers who already have foundational knowledge. It feels as if PCG were an open-source technology with official documentation, and this course is merely reading the overview of it. I took the course expecting specific use cases for procedural generation, and while it is well-organized, the lack of examples made it hard to truly grasp. I think it would have been better if it included things like which tools are good to use or troubleshooting know-how.
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