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Reviews 2
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Average rating 5.0
I’ve always wanted to try using an engine, and I feel like this is an opportunity to finally understand the internal workings of an engine that I had been ignoring for so long. I remember reading a book called 'Making a □□□ Game with C' in the past, and I recall it used the sleep() function for fixed frames. That's why the technique of specifying frames at the beginning was so fascinating to me.🤔 I used to always be interested but would end up turning away from game development after hitting the wall of the engine (its various features and interface...). However, thanks to your excellent explanations, my fear of engines seems to have faded a bit. Since you explain the lifecycle and operational processes, I think those who are intimidated by the vastness of an engine can get one step closer to game systems by building a lightweight engine themselves. Since the course takes place entirely within Visual Studio, I can pause the video, follow along with the coding, and learn while listening to the explanations. The lecture duration is a bit long, but personally, I found it great because I feel that typing along is more effective for learning. The lecture notes summarize what was covered and why, so I even used Gemini to create quizzes for review. Although you follow along while looking at the code, I think the learning effect will be better if you are somewhat familiar with C++ to keep up with the lecture pace. C++ is difficult for me, so my progress is a bit slow, but I am still very satisfied with the course. I will continue to study hard!! 🥰







