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Reviews 4

Average rating 5.0

Completed 100% of course

It was a great and unique experience to create a game using only console text output without any graphics libraries. Also, being able to implement systems like double buffering and custom RTTI myself kept me engaged throughout the course. I highly recommend this lecture if you want to quickly scan through the internal structure of a game engine!

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Game Engine Framework with C++ (Learning Engine Architecture through Sokoban and Shooting Games) thumbnail
ronniej

·

23 lectures

·

45 students

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Game Engine Framework with C++ (Learning Engine Architecture through Sokoban and Shooting Games) thumbnail
ronniej

·

23 lectures

·

45 students