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[Unity 3D] Real-life! Creating a Survival Game - Advanced

Basic Character Moving

Quaternion 값은 왜 곱하나요?

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myRigid.MoveRotation(myRigid.rotation * Quaternion.Euler(_characterRotationY));

부분에서 쿼터니언으로 바꾸는 부분까지는 이해가 가는데 왜 두 값을 더하는게 아니라 곱하는지는 이해가 가지 않네요

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