[Rookiss AI Creative GameDev - Live] ComfyUI 3D Model Generation and Polishing Using Generative AI (March 2026 Class)
The topic for March 2026 is [ComfyUI-based 3D Model Generation]. We will explore 3D model generation, texturing, rigging, and animation technologies, and examine various methods for creating 3D models in both local and remote environments. Let's also think together about how we can refine and apply these technologies to the games we will create in the future.


Start with peers
Together, to the end
News
19 articles
Hello, I’ll be hosting a live stream next week for the first time in a while.
Time: Sunday (November 1, 2026) at 8:00 PM
Location: Discord Live broadcast room https://discord.gg/bNCXwskEp
Topic: Sharing the results of AI game development and preview of the KDC government-funded course (limited to 1,000 participants)Summary:
Our team has successfully developed a prototype development process capable of creating virtually any game except those requiring AAA quality,
at just 1/10,000 of the usual budget.
Of course, although we say it is done 100% with AI, it is not something that can be achieved simply by entering a prompt once;
we are conducting a wide variety of experiments and creating custom tools to make it happen.
As a result, by utilizing a 100% AI-based process, we have reached a level where we can create a truly diverse range of games, from <bare-bones hyper-casual games>
to <the level of stylized art seen in Genshin Impact>.
If only certain types of games had been possible, we would have kept this strictly confidential within our team and focused on producing games ourselves, but
if there is a problem, the problem is that "too many" things are working too well.
The token costs are too much to handle if we want to create everything from bare-bones games to high-end titles.
In other words, this winning lottery ticket is simply too much for us to cash in on by ourselves.
Therefore, we plan to once again attempt to serve as an intermediary bridge by sharing some lower-level technologies with select collaborators and
publishing the games that are developed.
We will be holding a briefing on this on November 1 at 8:00 p.m.
Below is WindVale, the open-world game I am currently developing on my own.
In just one week since starting development alone, I have already secured an amount of content that would take a professional studio of 50 people
two years to produce.
More details will be revealed next week.
- Detailed information about the 1,000 available spots and an explanation of the KDC government-funded program
- What our successful 100% AI development process implies (how game companies of the future will change)
Advice on future directions for job seekers
and more will be covered in next week’s live briefing.Recreating other games is of course also possible.
Hello, this is Rookiss.
The interactive textbook series has been in production since July.
- Introduction to Claude Code (Cursor will also be added to this week's lecture) https://inf.run/DqW9T
- Claude Harness https://inf.run/zrKXB
- Introduction to CS https://inf.run/fcJpz
- Introduction to Python https://inf.run/1etHe
Now that the basic lineup is complete, I plan to move on to intermediate & advanced lectures for a while.
- In August, Mathematics (Functions/Calculus/Linear Algebra/Probability & Statistics) lectures.
- Starting from September, DX12, Network Engines, etc., are scheduled.
Society has become truly difficult due to AI.
As a result, I've been receiving many questions regarding career paths and studies lately.
Last Sunday, I held a seminar on the direction of study that I envision,
so please refer to Rookiss Live Seminar: Tower of Rookiss for more details.
https://www.youtube.com/watch?v=ZYnbclmSjB4&t=4217s
[Tower of Rookiss] Pre-announcement of the 2027-2028 curriculum.
I plan to operate a large number of government-funded lectures starting next year.
https://rookissai.netlify.app/
Hello,
the government-funded course (Tomorrow Learning Card for Employees) has begun.Among the Inflearn courses we operate, the following three courses are eligible for government funding:
- [2026 Unity All-in-One]
- [Introduction to Unreal Engine 5 (UE5) Multiplayer Game Development Lv.1: Listen Server]
- [Learning Gameplay Framework through Unreal Engine 5 (UE5) Source Code Analysis]If you issue a Naeil Baeum Card, you can take the courses at a discount of up to 93% off the regular price.
In the second half of the year, an additional government-funded lineup through KDC is scheduled to be prepared.Thank you!
Hello!
Regarding the release of the first lecture based on interactive teaching materials
After studying Claude Code, a minimum level of CS knowledge is required for development.
In this lecture, we focus on easily mastering the computer science fundamentals for Claude AX development by visualizing all content through a unique 3D production method.
https://inf.run/frmoX

Take a look at this new-concept textbook created with heart and soul!
Regarding Benefits for Existing Purchasers
For those who have already enrolled in the previously released [KDC] Rookiss's Pinpoint Lesson - Introduction to Claude Code,
we plan to automatically provide this course even if you do not enroll in it separately. (This will be processed through Inflearn inquiries tomorrow.)
The KDC course was uploaded for government-funded promotion scheduled to start in September,
but more people than expected have been purchasing it at a high price(?).
Therefore, we would like to offer the benefit of receiving additional upcoming Claude Code course series as well.
Thank you!
Hello, this is Rookiss.
With the arrival of the mammoth-sized ecosystem disruptor UE6,
we are urgently holding a guerrilla live seminar.
Schedule: 2026/06/28 (Sunday 8pm)
Location: Inflearn Live
Topic: I'm a UE5 Master, but a Newbie in UE6? — Game development where everyone starts over fairly from Level 1
https://inf.run/1mZ7g
Thank you!Hello, this is Rookiss.
Summary: I am announcing a curriculum featuring a groundbreaking new approach.
Curriculum Orientation: [2027 Game Programmer Employment Strategy Guide] https://inf.run/KMupq
Start Date: 2026/06/20 (Saturday 8:00 PM)
*** Scheduled for Sat/Sun 8:00-11:00 PM, but subject to change ***
Lecture Location:
- Live Broadcast: YouTube ( https://www.youtube.com/@RookissAI )
- Schedule Announcements: Discord Channel ( https://discord.gg/3hJHnCFahc )
- Inflearn Recorded Online Course: To be opened later
Format:
Starting from this curriculum, we are adopting a [freemium] model for the first time.
- [Free] The lecture content will be delivered through free live broadcasts on YouTube,
- [Paid] while refined review/permanent collection courses will be sold as paid video lectures.
By utilizing this two-track strategy, we aim to reduce the burden on job seekers and promote long-term growth.
======================================================
Learning Categories:
- Utilization of AI (LLM, Agent replication, etc.)
- Unreal Engine source code analysis (specifically, Network/Rendering/Animation)The topics starting on June 20, 2026, will open with agents, which have become common knowledge for everyone,
and from then on, the focus will primarily be on Unreal Engine source code analysis.
- Agent principles learned through Claude code imitation

Upcoming UE5 Source Code Analysis Topics (Order TBD)
-- UE5 Memory Management (GC)
-- UE5 Multi-threading and Asynchronous Programming (Async)
--UE5 Reflection and UHT Code Analysis
-- UE5 UBT and Build Pipeline
-- UE5 Game Framework (Main Loop, Actor, Component System, etc.)
-- Introduction to DX12 for UE5 Code Analysis
-- UE5 Rendering (DX12 RHI)
-- UE5 Network (IRIS)
-- UE5 Animation
...
-- Final Boss: UE5 Motion Matching


======================================================
Description:
Now that AI has taken over content development, game programmers have no choice but to move upward.
In the era of Physical AI, the value of simulation is bound to increase,
which is why studying Unreal Engine in greater depth is highly significant.
Our team views two topics as particularly promising:
- [1] Implementation of large-scale simulations using Unreal Engine
- [2] AI agent characters utilizing CPC (Co Playable Character)
Accordingly, we intend to prepare for the era of Physical AI by narrowing the curriculum's focus to [studying core AI concepts / analyzing Unreal Engine source code].
In fact, looking at job postings from some companies, you can see that the recruitment rate for Unreal Engine experts is increasing.
[Excerpt from Krafton TERA 2 Job Posting]
======================================================Thank you.
Hello, this is Rookiss.
This is the June seminar.
https://inf.run/HLzQY
Topic: [Free Live] 2027 Game Programmer Employment Strategy Guide
Schedule: 2026/06/14 (Sunday 8pm~10pm)Content:
Does the future of game programmers in the AI era
feel bleak to you?
Unity vs. Unreal?
Client vs. Server?
University vs. Academy?
...
What's the point of worrying about it all day?
Anyway, no matter what you do, under the current circumstances, it won't work.
So, is there really no way?
If so, what should we do for a living from now on?Even if there is no answer for this year,
let's set a guideline while preparing for 2027.
Topics covered in broad terms:
- [1] Why 98% of traditional game programming study methods have become meaningless
- [2] The dawn of the fusion between Physical AI and games (feat. Jensen Huang Certified)
- [3] What should you study?
- [4] Surprise newsHello, this is Rookiss.
Lecture Link: https://inf.run/nSuNs
This time, a lecture with a style different from previous ones,
[Grit's Claude Co-work for Beginners — No-code Work Automation for Office Workers], has been released.It is clear that office workers, who make up the majority of the workforce,
must also actively utilize AI in line with the trends of the times.
However, Claude Code, terminals, and coding tasks can feel difficult.
While everyone says it's easy with just a few clicks of AI, you might feel anxious
thinking it's only hard for you, and even after learning, you may find it difficult to actually use in your daily life.
But in the first place, why use a sledgehammer to crack a nut?
For basic office tasks, another pillar being pushed by Anthropic - Claude Cowork - is more than enough.
Grit worked in the LG Electronics Overseas Sales Department for a long time, experiencing various types of documentation
and putting much thought into repetitive tasks and inefficiency.
This time, by organizing the AI functions used usefully in daily life,
the No-Code Work Automation for Office Workers course has been prepared.
Thank you!

